Other > Suggestions

Increasing skills with training

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Grommok:
A thing that wasnt in the original fallouts, nor in "3" or new vegas, is the fact that shooting alot with a gun makes you learn a little how to keep that gun. One of the few things good things about Oblivion is that: so, since is not that incredible magic or so, you thing that it could be implemented? If not, why?

Perteks:
1 lvl have 300% in any skill no thanks

A concerned wastelander:
But in Oblivion you raise level by raising your skills, there is no xp.

Now what you mean, is raising level would give more HP and perks but skills would be gaining by using them only?

Graf:
Good idea, though I would strongly recommend you to describe your suggestion in a more comprehensive way. It's best to try to predict all possible violations, to exclude the comments like the Perteks did (no offense, I just don't like to see comments like "THIS IS ABUSE!!!11one OMG!!!", instead of saying that the possibility of abuse exists, but I can suggest this and that to avoid it.

Concerning the suggestion itself - together with planned changes (like an ability to increase some skill or to get a perk via quests) it would make sense, because it is reasonable enough and could make people have less alts. In this case everybody wins.

Grommok:
Happy you like it. Basically my idea was that skills (with a limit, let's say a total of 10-15% for level) could be raised by using them. I dont know, maybe a skill point every x-*roll a number between 1 and 100* uses? I hanvet tought to a true formula to calculate it, however i dont think this is too imba or impossible to do. So, Concerned Wastelander, dont worry, i'm not suggesting of using Oblivion's level system, but to add a chance of learning how to repair-build-shoot by just practicing a little. After all, half of characters in Fallout learned their skills in that way, teorically.

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