Other > Suggestions

Choose your own good job mate~

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Nyan:
Professions should be more than simply ability to craft some stuff. Profession gain should be via a quest not just paying this funny small amount of money - if you want to get this job you already have a crafter build - medic, energy, demo it doesn't matter - gaining this amount of money is a job for one evening. Unless you have friends, then its instant.

Professions should affect your whole gameplay, interaction with npc. In the very beginning you choose your starting location because as I stated in another topic its stupid to be born randomly - you'll travel where you need to anyway, and you don't have anything to lose so whatever.

Arroyo:
Shaman - you'll be like Daniel Radcliffe, talking to spirits, being magical and stuff. Then you will kill your opponents with natural poisons made from cactus and other desert plants, or even scorpion tails. Also you can make some rad drugs unavailable to city folks, drugs with lesser drawbacks if you are a tribesman

Hallucination bombs - once an opponent is hit with it he sees some weird things for few real time hours like:
- all people and creatures she/he meets look like him and have his name over their heads
- all people and creatures she/he meets look like deathclaws, some of them talk
- all people and creatures she/he meets look like some random people with random names armors and weapons.

Clan Warrior - desert fighter, meelee weapons + unarmed with special tribe fighting styles and techniques like super charge while attacking and stuff. Im not really into fighting so lets leave this one

Primitive tribe:
Beast master - as a part of my plan to make every class equal and able to fight other classes somehow, tribesmen will have to have some benefits that other people wont have. Beast masters will be able to tame wild monsters like deathclaws, wolves or even llamas.

Vault City:
Implanteer - a doctor specialized not in FA but repairing and upgrading your body when broken. He'll be able to make not so many HP drugs but will craft some implants that after use appear as perks and have some benefits and drawbacks.

Battlefield medic - he can FA you, create some stimpaks but he's deadly as well, not just a scientist. He has a Syrigne Rifle, prewar hunting technology used to make deers asleep etc. You can shoot stimpaks at your friends as well as some poisons or neurotoxins at your foes, he creates them himself.

Vaul City Guard - fightan, armoran etc, some small crafting abilities for weapons they use like small guns

Diplomat - something connected with future CHA use in the game.

New Reno:
Pharmacist - able to craft all new kind of jet-like drugs

Prostitute - Kamasutra mistress, high CHA and END character, gahtering money on the streets, seducing abilities

Redding:
Demolition miner - works at the mine, creates all kind of explosives from grenades and rockets to plastic and dynacord, mines more efficiently

Klamath:
Trapper - skinning abilities and generally trophy taking, gathers food and water well, Bear Grylls with a hunting rifle.

Other:
Ammosmith - creates all kind of crazy ammo
Gunsmiths - create weapons and just some ammo
Slaver - can take slaves etc

As you can see this are just some seeds of ideas, I don't have time atm to write more. The main idea is to connect profession with a town, make some guilds, sisterhoods, where npcs give you some daily quests so you have more things to do than kill people everyday.

vedaras:
i dont like the idea that everything should be strict, you still can be half medic half armorer and etc. And i wouldnt like to see everyone spawning in ncr, its good that people see other towns :> And im also with the group of guys who likes to stick together with f1 and f2, instead of creating hallucination bombs and other shit :>

avv:

--- Quote ---Prostitute
--- End quote ---

This should be the dev team's top priority feature.

Badger:
I like the idea of a class system, confined to one per character. That class then has a defining playstyle. If you're a medic, you maybe suffer a combat penalty but your healing timeout is something as small as 30 seconds or so.

If you're a soldier, you get combat bonuses but maybe a few less skill points.

I don't know, something like that. It'd be nice to see professions change people's playstyle, rather than just their crafting.

Some of the stuff just looks like it could be confined to repeatable missions, same as shit shovelling. Like prostitute. Do we even have the sex fade-to-black in this game?

gordulan:
maybe add special traits for this, i mean, most people play with a quite high character age, therefore they will have been trained before even coming as making their mark upon the world, would be nice with traits that allow you to go one or two ways, would make more people choose traits.

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