Other > Suggestions
Bring the Bars to life
Haraldx:
Gambling skill should give something that doesn't really give advantage to win, but some small advantage - ability to make bigger bets, join tournaments, gambling could be used in quests (where a certain gambling skill check is needed) or stuff like that. Gambling could be a skill that goes up just by winning in these gambling games. I have an idea of this:
To gain 1% (2% if tagged) gambling skill you must get XY amount of gambling experience, if you want you can still use skillpoints on the gambling skill. You gain experience by winning a game.
0%-100% needs 50 experience to gain 1%/2% skill.
101%-160% neeeds 110 experience to gain 1%/2% skill.
161%-200% needs 150 experience to gain 1%/2% skill.
201%-240% needs 200 experince to gain 1%/2% skill.
241%-300% needs 300 experience to gain 1%/2% skill.
You get this much experience for winning a game:
* For winning 1 blackjack hand you get 2 experience.
*a For busting out the dealer you get 10 extra experience.
* For winning 1 slot machine game you get 3 experience.
*a For winning the biggest jackpot you gain 20 experience.
* For winning 1 poker hand you get 2 experience.
*a For busting out a player you get 10 extra experience.
*b For winning a tournament you get 25 extra experience.
It might also depend on the skill of the other players.
(These numbers were quickly thinked off, it's unkown if this idea even gets implented, so it's up to the devs)
arathhunter:
I Love all these Ideas! I Kina get a Lil exited just thinking bout it ;D, Though. I can't help but feel like Getting a Jukebox for the Base (Like a placeable Jukebox Skined NPC) *sighs* One can Dream :P
Serbian:
Good idea of "revification" of the bars. I always thought bars were good places to organize small RP events, or at least celebrate certain achieved goals (My clan has managed to defeat clan Y, and X clan has agreed to cooperate with us, or simmilair).
Oh, and i also wanted to make a (slightly different) post about bars, but i guess you beat me to it.
jonny rust:
--- Quote from: Serbian on July 11, 2011, 01:35:56 PM ---Oh, and i also wanted to make a (slightly different) post about bars, but i guess you beat me to it.
--- End quote ---
why not post it here?
Serbian:
Well, if its not a problem:
As i said above, i think bars are (currently) rather shallow. Just a few NPC's, restrooms and thats it. Not one living human or even reptilian soul. Nothing. my suggestion is to bring a little bit more life to the bars: Jukeboxes with vintage 50s-60s music (Ella Fitzgerald, Louis Armstrong and even Johnny Cash, although he doesn't quite fit into the atmosphere), random quests given out by the bartenders or drunkies, such as: kill Z in XY coordinates, and return with his possesions (dogtags probably?), find him a rare item (Cat's Paw or other?), investigate a cave, and simmilair. But my probably greates suggestion would be that bars should acctualy be a place for players to come together-not for the quests, just come together. Why not lower alchohol prices in the bars, whilst increase prices of other items? Makes sence if you ask me. Plus probably (after implementation of news in every major town, if it happens), players who start a fight in the bar be in the newspaper the next morning, with the victorious one being contacted by a local fight organizer (arenas), to come and test his skills in the arena. I also have a pretty trivial suggestion: why not ad some activities for the "flavor"? Such as darts, billiard (based on a simple dialog, using say to add the names of your opponents, although they will have to add you too), making a good foundation for barfly RPing. Oh, and as far as these activites go (the ones mentioned above), the success rate should be based on the players luck and gambling partialy, with a base 25% chance of winning, that is not based on your skills or stats, thus balancing it.
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