Other > Other FOnline projects
FOnline: Battle of Alaska
T-888:
--- Quote from: White Eagle on June 28, 2011, 09:15:41 am ---OMFG 3 new projects in 2 days? some shit with desert europe now Alaska and some TN shit.. whats wrong with you all.?
--- End quote ---
+
I don't care if the idea sounds good or it would be a paradise for RP ........ more servers = bad
Heh but lucky for us this one will never be finished.
xenom:
Great wow :-D
Okay this is a gift from me, very simple script for creating 1 new base (rev.221+). I writed it more, more easier for Your team(to make it easier at the beginning).
At firs create a map for base (base.fomap).
--- Code: ---At Second open "locations.cfg" and paste that on end:
[Area 801]
name = base
size = 6
map_0 = base 801
visible = 0
auto_garbage = 0
At Third open "_maps.fos" and paste that:
#define LOCATION_base (801)
At fourth open "main.fos" and find function "bool critter_use_item", on end paste before "// Take process to engine":
if (pid==PID_SHOVEL)
{
Map@ map=cr.GetMap();
uint mapPid = map.GetProtoId();
if(valid(map) && ((mapPid>=190 && mapPid<=392)))
{
Critter@[] group={cr};
GameVar @ vc_recon_cave_id = GetLocalVar(LVAR_vc_recon_cave_id, cr.Id);
Critter @ Leader = cr.GetFollowLeader();
if(!valid(Leader)) @Leader = cr;
Leader.GetFollowGroup(FIND_ONLY_PLAYERS|FIND_LIFE,group);
if (vc_recon_cave_id.GetValue()!=0)
{
DeleteLocation (vc_recon_cave_id.GetValue());
vc_recon_cave_id=0;
}
uint locId = CreateLocation(LOCATION_base, cr.WorldX, cr.WorldY, group);
if(locId==0) return false;
Location@ loc = GetLocation(locId);
vc_recon_cave_id=locId;
Leader.SetKnownLoc(true,locId);
Leader.Say(SAY_NETMSG,"Go on WM to can see your base");
//cr.DeleteItem(pid,1);
}
else
{
cr.Say(SAY_NETMSG,"This is wrong place for base");
}
}
In "main.fos" find function"void map_critter_in(Map& map, Critter& cr)" and paste inside that:
if(cr.IsPlayer())
{
Map@ map=cr.GetMap();
uint mapPid = map.GetProtoId();
if(valid(map) && ((mapPid>=801 && mapPid<=810)))
{
uint locId = map.GetLocation().Id;
cr.SetKnownLoc(true,locId);//new player can see da base :P
}
}
In "main.fos" find function" "void critter_dead(Critter& cr, Critter@ killer)"" and paste inside that:
if(cr.IsPlayer())
{
Map@ map=cr.GetMap();
uint mapPid = map.GetProtoId();
if(valid(map) && ((mapPid>=901 && mapPid<=910)))
{
uint locId = map.GetLocation().Id;
cr.UnsetKnownLoc(true,locId);
cr.Say(SAY_NETMSG,"You forget way to base");
}
}
--- End code ---
That is all, use shovel to create base. If you bring someone into the da base then it will be seen. If you kill someone inside than not.
One player can have only one base.
Good luck in scripting, before starting server with new scripts and map use clean.bat, and delete all saves.
http://forum.newfmc.pl/index.php?board=11.0 -use google translate.
if you do not know it learn the basics of programming in C or C + +, or Python.
X-D Sorry for my not grammar english
CaptOmg:
Thanks :D
Project suspended though, concept is still being created (like such as towns we will add to map)
Ned Logan:
Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
wreese2u:
--- Quote from: Ned Logan on July 02, 2011, 02:53:46 am ---Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
--- End quote ---
I would also very interested in playing it also.
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