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Hex Shooting

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Haraldx:

--- Quote from: Nexxos on June 27, 2011, 05:08:02 PM ---I would love to see something like this added, it would make the game much more interesting and tactical, which I very much like. Only thing I'm afraid though is explosives-spam around some corner, to actually lock that place down, and prevent anyone from walking past that spot.
--- End quote ---
It's called supressive fire which is a tactical move.

T-888:
Reminds me of Fallout tactics was and still is a great great feature i hope to see it in the future on 2238

Mayck:
Well, thanks everyone for the support. Though I'm not sure how it would be with sharing this feature I've been instructed not to give the scripts away just like that.


--- Quote from: avv on June 27, 2011, 03:47:25 PM ---If and when this gets implemented, it requires some serious testing or it may end up ruining pvp as we know it due to aoe spam.

--- End quote ---
I wouldn't worry about the actuall aoe spam itself - AP regeneration and limited ammo prevents it. But it drastically increases effectivenes of aoe weapons when fighting groups of enemies -they would have to keep double distances between themselves than now to prevent the rocketeer hiting more than one with single rocket. So it might end up with nerfing the rocket launcher damage or explosion radius.


--- Quote from: Gob on June 27, 2011, 06:43:27 PM ---Maybe add W,S,A,D controls for movement and shoot while walk  8)

--- End quote ---
Possible to implement  ;D


--- Quote from: Kilgore on June 27, 2011, 08:22:59 PM ---Very good idea, though I guess that making the same for bursts is gonna be painful..

--- End quote ---
It would be painful especially because the "burst" code is much longer than the "rocket" one, though it may actually take less time to implement it because it would be quite similiar to the rocket implementation.


--- Quote from: Kilgore on June 27, 2011, 08:22:59 PM ---not to mention all bugs that it can cause :P I'd rather like to see it built in FOnline engine so we could easily handle it, but I guess that it's not anywhere close on cvet's todo list.

I'd gladly help in scripting/testing/debugging that thing if Mayck needs some help, as I know it's time consuming for one person to implement such stuff.

--- End quote ---
I appreciate your support. But I don't think i will get on the burst part anytime soon, I'm currently busy with scripting other stuff.

Reiniat:
did you ever note that if you shot a guy in a wall the explosion affects the area in the other side?
you have to solve this bug, otherways we will have boomers killing people trough walls, after that its a very nice suggestion.

Mayck:

--- Quote from: Reiniat on June 28, 2011, 08:39:32 PM ---did you ever note that if you shot a guy in a wall the explosion affects the area in the other side?
you have to solve this bug, otherways we will have boomers killing people trough walls, after that its a very nice suggestion.

--- End quote ---
Yep noticed that. But that is easily fixed.

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