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Poll

So what do you think about HS?

Nice!
- 45 (81.8%)
Kinda like it
- 4 (7.3%)
Don't care
- 2 (3.6%)
Useless... (I'm small gunner/sniper)
- 4 (7.3%)

Total Members Voted: 55


Pages: 1 [2] 3

Author Topic: Hex Shooting  (Read 3896 times)

Sius

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Re: Hex Shooting
« Reply #15 on: June 27, 2011, 09:47:54 am »

Yeah as said its Mayck's work. Hes just shy and did not want to brag about it all by himself :D.

Anyway imho it has few very nice upsides:
+ ability to shoot "behind" corner
+ new element in urban fights (nade/rocket through window for campers...)
+ other guns might profit from this too, mainly those with burst mode (no more aligning scorpions into one nice line, now we could hit most of them from any angle)
+ just think about the fun with flamethrowers at night in NCR and pictures we could "draw" with it :D
+ the game of rocketball would be way more tactical now  ;)

Haraldx

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Re: Hex Shooting
« Reply #16 on: June 27, 2011, 10:17:01 am »

Sneakers actually get a downside, but who said they can't use these are damage weapons too? ;D
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Lordus

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Re: Hex Shooting
« Reply #17 on: June 27, 2011, 12:15:53 pm »

I like this script. But i have to be badass. Kovar and Mayck are actualy working on their own Fallout online project called FOnline: Equilibrium. It has to be located in New Reno. At this moment, new maps around original Fallout 2 New Reno maps are done, also they wrote a lot of scripts. Current script should have been kind of  advertisement, uniqe feature.. BUT, as you know, the work is hard. They have to write many scripts that are actualy done on other servers like 2238. And here is the point:

 Because this is good idea, devs of 2238 can implement this idea on 2238 server. How?

 Make their own scripts. Similar to FOCD, it would  need a lot of time and the result could be quite disapointing, like 2238 aiming system. Also i remember that some dev from 2238 told us that this script cannot be implemented in 2238 (but maybe because old SDK..).

 Or they will use Mayck's script. It will save time to rework other things. But in this case, i would like to see kind of partnership. Offer scripts to Mayck/Kovar in exchange of their own. It would faster both projects.

 I cannot speak for Mayck and Kovar, but because i talk with Mayck almost every day on Mumble, i know how time consuming is to create all basic scripts that everybody consider as common on 2238 (TLA, Requiem,..).

 So what next?
« Last Edit: June 27, 2011, 12:19:45 pm by Lordus »
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Sarakin

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Re: Hex Shooting
« Reply #18 on: June 27, 2011, 12:57:11 pm »

Uhh, lets better wait for Mayck, hes got surely something to say
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LagMaster

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Re: Hex Shooting
« Reply #19 on: June 27, 2011, 01:00:57 pm »

this is a must add in 2238
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Re: Hex Shooting
« Reply #20 on: June 27, 2011, 02:56:43 pm »

I totally agree with Lordus, if this script was released for 2238 purposes then it would be fair from 2238 developers to share some of their code to speed up developing process of Equilibrium.
« Last Edit: June 27, 2011, 03:12:09 pm by Kelin »
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Crazy

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Re: Hex Shooting
« Reply #21 on: June 27, 2011, 03:45:23 pm »

I really think every servers would be better if all were sharing their scripts/features/whatever. But it's not up to us.

Anyway, this is great, and I hope it gonna be implemanted (on all servers! ;p)
Congratulation to Mayck for the amazing work.
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When you have to shoot, shoot, don't talk

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avv

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Re: Hex Shooting
« Reply #22 on: June 27, 2011, 03:47:25 pm »

If and when this gets implemented, it requires some serious testing or it may end up ruining pvp as we know it due to aoe spam.
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DocAN.

  • Testing FO: Reloaded
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Re: Hex Shooting
« Reply #23 on: June 27, 2011, 03:57:16 pm »

All changes which will be implemented in next season need some tests.

The CBT will tell us when the wipe will be.
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Nexxos

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Re: Hex Shooting
« Reply #24 on: June 27, 2011, 05:08:02 pm »

I would love to see something like this added, it would make the game much more interesting and tactical, which I very much like. Only thing I'm afraid though is explosives-spam around some corner, to actually lock that place down, and prevent anyone from walking past that spot. But if something like this will be implemented some day, I look forward for seeing how that works.
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And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.

Gob

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Re: Hex Shooting
« Reply #25 on: June 27, 2011, 06:43:27 pm »

Maybe add W,S,A,D controls for movement and shoot while walk  8)
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Re: Hex Shooting
« Reply #26 on: June 27, 2011, 07:19:00 pm »

Maybe add W,S,A,D controls for movement and shoot while walk  8)
Counter Strike? Are you serious...
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LagMaster

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Re: Hex Shooting
« Reply #27 on: June 27, 2011, 07:32:14 pm »

Maybe add W,S,A,D controls for movement and shoot while walk  8)
there are 6 directions: up right, up left, right, left, down right, down left
we need something like WESDXC(xD)


anyway back to topic
I would love to see something like this added, it would make the game much more interesting and tactical, which I very much like. Only thing I'm afraid though is explosives-spam around some corner, to actually lock that place down, and prevent anyone from walking past that spot. But if something like this will be implemented some day, I look forward for seeing how that works.
if they will spam shoot a corner eventualy they will waste ammo without making dmg, therefore useless to do so
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Nexxos

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Re: Hex Shooting
« Reply #28 on: June 27, 2011, 08:15:38 pm »

if they will spam shoot a corner eventualy they will waste ammo without making dmg, therefore useless to do so

That wasn't even the point I was referring to. I was only referring to the possibilities of what technically could be done.
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“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.
Re: Hex Shooting
« Reply #29 on: June 27, 2011, 08:22:59 pm »

Very good idea, though I guess that making the same for bursts is gonna be painful.. not to mention all bugs that it can cause :P I'd rather like to see it built in FOnline engine so we could easily handle it, but I guess that it's not anywhere close on cvet's todo list.

I'd gladly help in scripting/testing/debugging that thing if Mayck needs some help, as I know it's time consuming for one person to implement such stuff.
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