Author Topic: FO: Desert Europe  (Read 153781 times)

Offline Mike Crosser

  • Gambling: 60%
Re: FO: Desert Europe
« Reply #465 on: February 19, 2013, 09:07:42 pm »
That's why we don't release yet.
If you do happen to release it don't do it DNF style,better have an unreleased game then a half assed one.

Re: FO: Desert Europe
« Reply #466 on: March 11, 2013, 08:23:20 pm »

DOWNLOAD CLIENT .zip


About the most important things what we're working on:

- Crafting: Is working, but it needs some changes. We are waiting for your suggestions about changes, correct or edit. So do not worry at the moment how it looks ; )
- Encounters: Will be more varied different NPC and criters groups.
- Dialogue and Quests: more talking NPC with interesting task or professions to obtain.

At the moment server will work, and all repaired bugs and innovations will be updated.
So I invite you to have good fun ! FODE Testing Sesions Starts !

...and remember everything that we do we do for you!

Offline JovankaB

  • Rotator
  • JovankaB
Re: FO: Desert Europe
« Reply #467 on: March 11, 2013, 08:42:08 pm »
Nice, good luck :)

jacky.

  • Guest
Re: FO: Desert Europe
« Reply #468 on: March 11, 2013, 08:59:17 pm »
give us some info, perks, what is new, factions, implants? mercs? new weapons, armors, cars? how to craft, repair, farm, where to look for quests?

Offline manero

  • FO:Reloaded
Re: FO: Desert Europe
« Reply #469 on: March 11, 2013, 09:28:26 pm »
Its unplayable. 10-15 fps.

Re: FO: Desert Europe
« Reply #470 on: March 11, 2013, 09:43:31 pm »
Run FonlineD3D instead of Fonline.

Offline Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
Re: FO: Desert Europe
« Reply #471 on: March 11, 2013, 09:48:54 pm »
There isn't any configuration.exe for master.dat and critter.dat?

Re: FO: Desert Europe
« Reply #472 on: March 11, 2013, 09:51:27 pm »
There isn't any configuration.exe for master.dat and critter.dat?
Just put them in the data folder.

Offline manero

  • FO:Reloaded
Re: FO: Desert Europe
« Reply #473 on: March 11, 2013, 09:53:17 pm »
Run FonlineD3D instead of Fonline.

Game crash when i start it.

Offline Knife_cz

  • Ah yes 'Reapers'. Get out of here stalker.
Re: FO: Desert Europe
« Reply #474 on: March 11, 2013, 11:23:07 pm »
Looks pretty nice, joined REF.

Offline Senocular

  • The Real Roleplayer
Re: FO: Desert Europe
« Reply #475 on: March 12, 2013, 12:09:58 am »
How is the balance between 2 factions handled? What if everyone joins REF?
Favorite forum posters:
Mike Crosser, the underground

jacky.

  • Guest
Re: FO: Desert Europe
« Reply #476 on: March 12, 2013, 12:19:09 am »
please tell us :
  • lvl cap
  • how to lvl up
  • how to dig
  • how to craft
  • how to repair
  • specials
  • new skills
  • persk with requirements
  • what is special item
  • new armors and weapons and ammo
  • new global chat
  • how to farm
  • new features
  • and how to tc
  • mercs? slaves? robots?
  • where we can find quests?
« Last Edit: March 12, 2013, 04:48:54 am by jacky. »

Offline Rikers

  • pixel nazi
Re: FO: Desert Europe
« Reply #477 on: March 12, 2013, 10:17:23 am »
Looks very promising, but there are some issues. Besides the info on activities mentioned above, the translation could use some polishing, some of the dialogs, descriptions etc are in engrish. I like the crafting and mining system (at least for what it seems to be). Some explanation on tac-fighting would be nice, I'm not sure if it's even implemented though.

edit: Again about the translation - Though I'm not a native English speaker, even the main faction names seem odd. New Empire Commonwealth? (shouldn't it be New Imperial Commonwealth? Or, if you really need that abbreviation, New European Commonwealth. Same for the other one, I think it should be Royal Eastern Confederation. Maybe some English speakers could shed some light here.
« Last Edit: March 12, 2013, 11:52:50 am by Rikers »

Offline JovankaB

  • Rotator
  • JovankaB
Re: FO: Desert Europe
« Reply #478 on: March 12, 2013, 10:55:58 am »
The client is huge, almost 1 GB. Guys, try to optimize it a bit. Why you put like 6 interfaces into it,
some unfinished. I think one or maybe two at most in default installer is enough. If someone will want
more interfaces, they will find them.

The beginning which lets you choose faction is really cool, with those voices around you and so on.
Music is good. I was afraid the world map would be too big, but it doesn't look so. London looks better
in the game than on the screenshots. I love the NPCs walking around, it really makes the town looking
like a living city. In 2238 only some guards do that.

I did one quest, typical fetching quest, nothing special. No challenge, shitty reward - I felt at home ;)
But English was bad. Like really, TLA-grade bad.

I think it should be possible to ask the guard where is the church. Many building look the same, in 2238
it's smaller problem, because most of the locations are familiar from Fallout 1/2 (but it still is a problem).

I didn't find any other quest, but I didn't look too hard. There was supposed to be some guard near bridge
but I didn't find anyone I could talk to.

The pipboy with global chat is very nice.

I went to the mine but I had no hammer and I couldn't find flint. I scavenged 2 things that looked like junk.
Then I got bored and stopped looking. Lack of documentation, and I really hate crafting.

I think it would be good if it was possible to buy tools in the mine.

At first encounter maps look more diverse than in 2238, but then, when you see the same building for the
127th time, it's not so cool anymore. Still, I like it that the encounter maps look less like some "generic
ruins" and more like real places.

Overall it has many parts that look very promising.
I was skeptical about this server since I heard about it first time, but now I think it has potential.
« Last Edit: March 12, 2013, 11:11:36 am by JovankaB »

Re: FO: Desert Europe
« Reply #479 on: March 12, 2013, 02:21:17 pm »
Today will put on the forum a few the most important things that you need to know.
Please be patient.