fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 02:48:39 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Postworld - new Fallout?  (Read 7180 times)

Grommok

  • Desert Ranger
  • Offline
Re: Postworld - new Fallout?
« Reply #15 on: June 19, 2011, 02:48:54 pm »

Fallout 2 is not open. Lots of stuff is hardcodet and can only be changed with hacks.
It's what i said. Wait, i havent told a single word 'bout hacks. So, killap hijacked fallout 2? Dirty work for a great cause, if i can say what i think 'bout that stuff mon.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Postworld - new Fallout?
« Reply #16 on: June 24, 2011, 12:48:07 pm »

Lexx what stuff is hardcodet example?
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Postworld - new Fallout?
« Reply #17 on: June 27, 2011, 01:23:11 pm »

SPECIAL system, all interfaces, screen resolution, the way new proto objects have to be added (item is always item and has to be in item folder,...) and so on. It's easier to ask "what is not hardcoded."
« Last Edit: June 27, 2011, 03:34:59 pm by Lexx »
Logged
Re: Postworld - new Fallout?
« Reply #18 on: June 27, 2011, 01:53:38 pm »

But we can change screen resolution, interfaces. What is wrong with it?
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Postworld - new Fallout?
« Reply #19 on: June 27, 2011, 02:12:15 pm »

You can change appearance of interface but not its functionality (if you don't want to write it from scratch).
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Postworld - new Fallout?
« Reply #20 on: June 27, 2011, 03:32:38 pm »

You can only change the graphics. Without mods and hacks like Sfall and other dll injections, changing the games resolution and doing other fancy stuff is not possible in Fallout 2 (Fallout 1 is even more hardcoded than 2 and there aren't many modding tools).
« Last Edit: June 27, 2011, 03:34:45 pm by Lexx »
Logged

Gob

  • The Good
  • Offline
Re: Postworld - new Fallout?
« Reply #21 on: June 27, 2011, 06:46:18 pm »

Uh yeah Unity is a good engine I worked with it a few times.You can make awesome games with it.But is buggy too.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: Postworld - new Fallout?
« Reply #22 on: June 28, 2011, 12:15:40 pm »

Damn. Like Starcraft uh? The crashes i had with Stardraft were more then all the others i had in my life.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 [2]
 

Page created in 0.112 seconds with 22 queries.