Other > Suggestions

Useless Combat Skills and Classification of Weapons

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Johnnybravo:

--- Quote from: BadBoy. on June 25, 2011, 01:09:00 AM ---Imagine BG character based on luck, (25% crit chance, 220% BG skill). I haven't played with such, but if i could get free 220% in SG to shoot you in the eyes with Sniper Rifle to knock you out and then finish bursting with minigun I would definetly make a sniper/bg.

--- End quote ---
You can still use P90 or something, but looking at firearms they are quite variable so it is not bad to have 3 skills there.
I'm however not particulary happy with melee/unarmed/throwing/traps, think melee should be combined with unarmed, let one not care if it is punch, thurst or swing weapon, and have just one melee skill covering them all.
If you look further gambling is pointless, science could meet repair, barter speech, and doctor first aid.


--- Quote ---BAD ideas, its Fallout based game not new one.
--- End quote ---
This affects power of single character and need for alts, not gameplay as it is. More skill you have, the less can you character do and thus it encourages you to make more of them, because multiplayer chapter of this game does not cover it well. (but to be honest you'll see people doing this even in bigger MMOs).

LagMaster:

--- Quote from: Trias on June 24, 2011, 07:36:35 PM ---Because just because I'm a pretty decent shot with a rifle doesn't mean I can wield a rocket launcher.

--- End quote ---
but if you are good with an RPG you can wheld Snipers

BadBoy.:

--- Quote from: LagMaster on June 25, 2011, 05:06:23 PM ---but if you are good with an RPG you can wheld Snipers

--- End quote ---
Hell no, two completly different trainings.

Chrupek:

--- Quote from: BadBoy. on June 25, 2011, 05:17:28 PM ---Hell no, two completly different trainings.

--- End quote ---

Thats right, but since we agreed, there should be different skills for every gun (minigun is different than rocket, flamer, laser etc).
Thats not gonna happen, so grouping guns sounds fair. What is now is grouping guns by mystery characteristics of big, not big and so on... i suggested logical skills, like one handed guns, two handed guns. Definately fits better to reality...


But, seriously, why its not gonna happen? How about, the more you fire gun, the more skill you have... oh right, powerbuilds with every gun on 300%.

Jotisz:
If there is some kind of skill change for combat then it should something like this
Ranged skills:
handguns (every pistol, laser too)
rifles (every rifle, laser rifle too)
heavy weapons (like minigun, laser gatling, plasma rifle)
Something like this though I don't like this idea.

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