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Poll

Do you like this idea?

Yes.
- 10 (71.4%)
Yes if changed a bit.
- 0 (0%)
No.
- 4 (28.6%)

Total Members Voted: 14


Pages: [1]

Author Topic: Worldmap improvement  (Read 1363 times)

Worldmap improvement
« on: June 21, 2011, 10:24:02 pm »

I have used the search option, and found nothing about this idea.

I'm thinking of making the worldmap a place that shows a bit more detail about the world surrounding you. Let me explain.
My idea is to put some more information besides the standard wm grid info: coords and zone. This info would be:

- the type of terrain the zone lies on (mountains, city, plateau, dunes, plains, desert, sea shore)
- travelling speed penalties you will suffer when travelling on that terrain (different values for different circumstances: character's outdoorsman skill, pathfinder perk, the type of car you drive)

[Example]



Mountains: -50%
City: -40%
Dunes: -30%
Desert: -15%
Plateau: -10%
Seashore: -10%
Plains: no penalty

[/Example]

This would help to reach your destination by choosing your way more wisely.

Perteks

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Re: Worldmap improvement
« Reply #1 on: June 21, 2011, 10:27:37 pm »

Already implemented?
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Re: Worldmap improvement
« Reply #2 on: June 21, 2011, 10:35:12 pm »

I know there is a penalty system already, but it doesn't show u this on wm, and that's the idea.
Re: Worldmap improvement
« Reply #3 on: June 21, 2011, 10:41:44 pm »

I thought you were quicker in a city...
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Farl

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Re: Worldmap improvement
« Reply #4 on: June 21, 2011, 10:43:25 pm »

Hmm.. this could work, but sounds bit unrealistic.
It's better we got wikipage that explain more about travelling speed at WM.
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Michaelh139

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Re: Worldmap improvement
« Reply #5 on: June 21, 2011, 10:44:32 pm »

This is already implemented.  NEXT!

(You can already tell what kind of square terrain it is because of what it looks)
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Crazy

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Re: Worldmap improvement
« Reply #6 on: June 21, 2011, 10:56:54 pm »

(You can already tell what kind of square terrain it is because of what it looks)

Not really, border of desert seems like speed squares where it's slow squares, and some hills look likes mountains while it's one of the fastest terrain.
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Sarakin

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Re: Worldmap improvement
« Reply #7 on: June 21, 2011, 11:11:02 pm »

I like it, more info = better.
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Surf

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Re: Worldmap improvement
« Reply #8 on: June 22, 2011, 05:20:40 am »

There is no need to display any further information. It's a game with abstractions, not an interactive spreadsheet.

falloutdude

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Re: Worldmap improvement
« Reply #9 on: June 22, 2011, 06:57:07 am »

There is no need to display any further information. It's a game with abstractions, not an interactive spreadsheet.
i agree, we have all info we need allready.
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LagMaster

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Re: Worldmap improvement
« Reply #10 on: June 22, 2011, 07:27:23 am »

i think there must be added car dmg bonus too in this sugestion

i luv it!
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Bartosz

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Re: Worldmap improvement
« Reply #11 on: June 23, 2011, 10:49:54 am »

There is no need to display any further information. It's a game with abstractions, not an interactive spreadsheet.

True, though I can think of additional info as aid in finding bugs. So that everyone could see that given zone may have improperly set properties...
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Surf

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Re: Worldmap improvement
« Reply #12 on: June 23, 2011, 10:59:10 am »

True, though I can think of additional info as aid in finding bugs. So that everyone could see that given zone may have improperly set properties...

As long as it is not in the "final" game, then I'm all in.  8)

Crazy

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Re: Worldmap improvement
« Reply #13 on: June 23, 2011, 04:17:32 pm »

True, though I can think of additional info as aid in finding bugs. So that everyone could see that given zone may have improperly set properties...

Agree. For example, all desert case near the mountains are very slow, it should be fast.
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