Other > Suggestions

No eyeshots on knocked out chars

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Rascal:
I think that all those anti crit perk gona be as much valuable as stoneLOL is now :P
From the other point of view who is gona take(*cough* waste...) like 5 perks to get some complex anti crit protection ? That char would be like a retard with no offenisve value :P If sniper rifle dmg output gona be rised so much im rather afraid shots like 150-200dmg from 50 hex next session :P

Johnnybravo:

--- Quote ---I would put a Ch check in there somewhere if it made any sense at all
--- End quote ---
No thanks, that stat simply sucks in multiplayer game(s).
However if you want a pointer it could've be some kind of "shame to hit" perk, which would make little sense without Karma system.

--- Quote ---but still gives room for anti crit perks and doesnt totally kill snipers
--- End quote ---
Yes it will work as long as there are damage oriented perks that are not that much marginal.

As for those, they'd totally rock with current perks - you'd probably spend at least 2 more criticals to get some leg and arms crits - yet exact same amount would bring quite serious defense compared to base.

I don't remmember from head, but I think crit bonus to leg/arms was 25%, with 10 luck it'd be like 35% and extra 10% would be only like 28% increase, compared to 50% resistance from those perks.
However that'd assume damage perks being exactly the same which is not going to happen :).

I'd just wait for weapon stats before comparing single shots and burst after the update.

Solar:

--- Quote ---No thanks, that stat simply sucks in multiplayer game(s).
However if you want a pointer it could've be some kind of "shame to hit" perk, which would make little sense without Karma system.
--- End quote ---

I was only joking ;)

BadBoy.:

--- Quote from: Solar on June 26, 2011, 08:50:06 PM ---I would put a Ch check in there somewhere if it made any sense at all ;)

--- End quote ---
Suicide prompting. If successful charisma roll - enemy cuts his veins. ;D

I totally agree with aForcefulThrust. I hope you realize that many people tend to play in TB and these anti-crit perks (however, not many will find "a place" to use them) + nerfing critical chances + ST for weapon drop (BGs tend to have high ST anyway) are good changes to BGs and really bad news to snipers.
Higher dmg is the only thing that SG can get and actually 150-200 isn't enough to kill a BG.

It is way easier to MAKE a two burst BG than 2 shot sniper. BG with two bursts easily OWNS 2 shot sniper. You should nerf BGs somehow if all these changes will be implemented. Idea to make them impossible to run seems rational to me.

Or, that's the idea I will force to an end - raise APs for using heavy weapons, so that there are no drug-free 2 bursts BGs. It would lead to a situation when a one shot burster meets sniper with one shot or 2 shot crippler (with f.e. 14mm pistol). Sounds ok, cuz sniper doesn't have one chance before BG smashes him with 90dmg x2, but actually his chances are raised.
Game would be more tactical, at the moment if a sniper resps in the middle near BG his first shot NEEDS to be a blind/KO one, otherwise - he's dead (crippling one arm is not a good choice really, cuz there is a lot of hybrids like 220%BG/150%SG). That sucks.

Andr3aZ:
Anything that prevents oneshots or twoshots is a good suggestion and this suggestion makes perfect sense and is thought out well so thumps up!

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