Other > Suggestions

No eyeshots on knocked out chars

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Johnnybravo:
No. The game needs Tactics cover system, not random stuff because something deems unfair.

Making it safe to move in range and field of view would just make fog of war useless and fighting would be about random generators and not people.
Not to mention aiming is silly anyway, since there's little reason for people without >20% crit to attack anything else than eyes. This should be changed - like possibility of crippling/stunning without criticals or doing better damage without effect on criticals.
Also I still hope the game will ever be possible without action points in RT and things like aiming time would ever be visible. (eg. 7AP shot would take nearly twice as much time as 3AP shot to go off) So that it makes sense to have various AP costs.

avv:

--- Quote from: Johnnybravo on June 22, 2011, 05:04:05 PM ---No. The game needs Tactics cover system, not random stuff because something deems unfair.
--- End quote ---

Harder to make since mappers would have to re-map every location and add more barrels, cars, rocks and fences. Besides, this suggestion is compatible with tactics cover system.


--- Quote ---Making it safe to move in range and field of view would just make fog of war useless and fighting would be about random generators and not people.
--- End quote ---

Now I don't quite follow you.


--- Quote ---Not to mention aiming is silly anyway, since there's little reason for people without >20% crit to attack anything else than eyes. This should be changed - like possibility of crippling/stunning without criticals or doing better damage without effect on criticals.
--- End quote ---

I agree but if eyeshots were disabled until 3hex distance on ko'd enemy combat would go like this: 1vs1 the one who ko'd the enemy would either have to go near him for max damage or try to shoot many torsohits or cripples. If it was big fight, the sniper would just try to ko another guy instead of eyespamming the already ko'd enemy.

Johnnybravo:

--- Quote ---Now I don't quite follow you.
--- End quote ---
If you do not take eyeshots while KO, you'd have to take multiple good crits before it to really die.
That way people would have much less reasons to worry about moving into line of snipers ultimately favouring fast rushes than any further planning.
We already know that crippling and even aiming eyes will be much bigger deal after update, there's little need to suggest making it even less threat as it is now.
Because there's no way we'd get anything from tactics any time soon if ever, it'd be still wiser to update maps with some more props to cover people than just making whole danger of dying at range more marginal.

I personaly do not play or ever tried to play any character that can use sniper rifle or gauss pistol, but I always liked the idea of killing fields where you can't just walk somewhere, where it is watched. Though instakills were silly, KOs would make more sense, especialy if for example they could be removed by FA or chems.

avv:

--- Quote from: Johnnybravo on June 22, 2011, 06:42:55 PM ---If you do not take eyeshots while KO, you'd have to take multiple good crits before it to really die.
That way people would have much less reasons to worry about moving into line of snipers ultimately favouring fast rushes than any further planning.
--- End quote ---

You mean strategy would suffer? Hardly, it would just change. Instead of shooting the same victim again snipers would shoot differend target and request for example rocketeer shoot the ko'd enemy.


--- Quote ---We already know that crippling and even aiming eyes will be much bigger deal after update, there's little need to suggest making it even less threat as it is now.
--- End quote ---

This is true, hard to tell what's going to happen to crits after wipe. But the eyes towards the enemy when ko'd is really something that kills people quickly at the moment.


--- Quote ---I personaly do not play or ever tried to play any character that can use sniper rifle or gauss pistol, but I always liked the idea of killing fields where you can't just walk somewhere, where it is watched. Though instakills were silly, KOs would make more sense, especialy if for example they could be removed by FA or chems.
--- End quote ---

There's no time to remove the KO if the patient is dead from the second shot.

Crazy:
It can only add more teamplay, definitely a good suggestiong.

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