Other > Suggestions
No eyeshots on knocked out chars
187umkillass:
Its better way what i was thinking
Solar:
--- Quote ---Solar, would it be possible that the perk " Weapon handling " ( + 2 St after wipe right ? ) could be included in the roll of the dice to determine the chances of getting hurt ?
--- End quote ---
Nope
Crazy:
--- Quote from: Solar on June 26, 2011, 10:56:53 AM ---Knockouts would be pretty reduced even with just the reduction from Armour (which will be in the region of -5% chance and -5 roll for LJ up to -10% chance and -5 roll for CA).
--- End quote ---
Well, it's a really small difference for armors supposed to be so much better.
--- Quote from: Solar on June 26, 2011, 10:56:53 AM ---Also I've fiddled with the tables a little anyway, so Groin will knockout more than Eyes and Head, but they'll have more bypasses. Low Str will be vulnerable to weapon drops and Torso/Legs will be a good way to knockdown with chances for cripples/bypasses respectively.
--- End quote ---
Aaaah, very good news, we will finally choose where we aim instead of repeat eyeshot ! But I guess the basic crit chance bonus in groin/legs should be raised, cause it is a bit too low to count on it actually.
avv:
Buffing str is good idea because most crit rolls are vs END that is very good stat already.
Solar:
It was always meant to be a slight nerf to crits - up until a couple of days I didn't even have a ballpark figure, so its hard to say its changed ;)
Those values are fine though, really reduces some of the nastier stuff, but still gives room for anti crit perks and doesnt totally kill snipers (especially with their damage increase.)
I would put a Ch check in there somewhere if it made any sense at all ;)
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