Other > Suggestions
No eyeshots on knocked out chars
aForcefulThrust:
Horrible idea, eyeshot crits has highest dmg multiplier and when you want the killshot, you go for eyes! Just because you're knocked out, shouldn't make you immune to this.
If i allready knocked you out, and you're laying on the ground completely still.. Whats to keep me from aiming at your eyes again? Elf magic? If anything, eyeshots should be easier when you're knocked out, since you're all on the ground completely still and helpless, aiming for specific parts (including eyes) should be easier!
IMO crits are not overpowerd, and new anti crit perk/armors should balance it out for any that think it is... Problem solved.
--- Quote from: T-888 on June 24, 2011, 12:50:19 PM ---Talking about Ko's i have never understud one thing , how can you knockout a target who is already knocked out ?
--- End quote ---
If I hit you in the head with a stick and knock you out, doesn't it make sense that if I keep beeting you in the head with that stick while you're out, you'll stay out longer or even die?
Sarakin:
Try hitting eye with that angle when your target is on the ground.
How about making every eye shot crit a KD, and KO (could change the name to stun) would just remove all your APs and force you to walk for a certain period of time.
Michaelh139:
--- Quote from: Sarakin on June 26, 2011, 02:43:13 AM ---Try hitting eye with that angle when your target is on the ground.
How about making every eye shot crit a KD, and KO (could change the name to stun) would just remove all your APs and force you to walk for a certain period of time.
--- End quote ---
That would sounds extremely overpowered actually, if EVERY eye shot did this bg wouldn't have a chance ANY scenario.
You would see nothing but snipers with 1 luck and tanking....
Sarakin:
That was just an example, it can be 50% or so, I just didnt want to nerf snipers, only to substite KOs
187umkillass:
--- Quote from: Michaelh139 on June 25, 2011, 09:09:47 PM ---To me this says: "So by removing KOs, the sniper will have Many more choices on how he wants to take out his target since crits will need to be buffed and will be able to create combinations of crippling shots to incapacitate his enemy instead of just shooting the eyes continuosly like a braindamaged child."
--- End quote ---
If u wanna change KO's for increase dmg for me you must be a idiot(as always you were)!!!
For exp:
U was hit for 36dmg KO's (cost 7ap)
next hit can be missed....(7ap)
next hit can be without crit....(7ap)
Now what boost what u expect? 50%?
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)
Crits from Sg are not good but KO's make it sense(i mean Snaiper Rifle) most of us use that kinde of weapon in TC(and i judge this situation from this aspect) i dont talk about hinkley and powerfull dmg of pistol!!
Now u must figure out how many situation u got on TC when u shoot to enemy and your first shoot was missed(oh crap u lose 7ap, and your enemy just rush your team-what u can do with your crap snaiper without ap? Just fucking run beeyach....
Like i said KO's is a essential part of being snaiper's...
I really don't know why fuckers like you try to solve some kinde of problems...
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