Other > Suggestions

Building a base instead of buying it

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Graf:

--- Quote from: Johnnybravo on June 22, 2011, 05:14:27 PM ---players should use those items to do stuff

--- End quote ---

As I've said in the first post - it isn't possible due to fact that the dynamic maps isn't supported by the engine.

Johnnybravo:

--- Quote from: Graf on June 22, 2011, 05:50:00 PM ---As I've said in the first post - it isn't possible due to fact that the dynamic maps isn't supported by the engine.

--- End quote ---
You can change map while having multiple maps available, making it look phased. Also why wouldn't it be possible to move all the items to new map? (adding illsionary option of upgrade)

Surf:

--- Quote from: Johnnybravo on June 22, 2011, 06:32:35 PM ---You can change map while having multiple maps available, making it look phased. Also why wouldn't it be possible to move all the items to new map? (adding illsionary option of upgrade)

--- End quote ---

It would eat fuckloads of server memory.

Johnnybravo:

--- Quote from: Surf on June 22, 2011, 06:36:06 PM ---It would eat fuckloads of server memory.

--- End quote ---
I do not expect server to load any bitmaps, just have the template. Explain how would those take more than several hundreds of kilobytes? You remove unused instances anyway, because there's no longer reason to have them since you made some upgrade.

Lizard:
How about the following idea: you bring the necessary contents to a NPC - a base builder/trapper first.

Then, you join his party with some other builders and he leads you to a possible "safe" area, like a trainman, where a base can be built. During that, you encounter critters as usual, and defend the NPCs at all costs. The direction is random - if you don't like the place, the Builder goes to the next random area.

If you want a quicker pace of things, you can help him to repair and refuel his truck, as a separate quest.

Arriving at the site, he will ask you to cover his and his workers back, as he saw some raiders following them. You start guarding the construction site, while the NPCs start working on the base. Some waves of raiders will  arrive, which you have to defeat, while protecting the workers. The map will change between the waves, until the base is erected. The more workers you lose, the more waves you have to defeat.

If you have a character with high skill in your team, you can send him to help the workers. There is a way to procedually change the map without loading a new one. Technically, the changes will work, like animated doors.
So: To open the locked door, you need a lockpick set and high enough skill to open it.
And: To blow up a pile of with crumbling stones animation, you will need a dynamite and traps skill.
Or: To erect a girder, you will need rope and strength requirement.

The animation will turn to static scenery anyway, after the new map loaded after defeated wave or raiders.

So, instead of just paying the man, you get a quest to build your base.
Tell me what you think.

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