Other > Suggestions
New Players Protection
jonny rust:
yea,
the optional vault tutorial is a great idea. someone just needs to script it...
Trias:
But the only way to learn in this game is by getting killed. The lesson I ever learnt was a guy taking me into the wastes, putting a gun to my head and pulling the trigger to steal my shovel.
Really you'd be penalising players by having them protected. They still will have no clue about that side of things when they hit level 6-7. Plus I could see this being exploited someone in PvP.
jonny rust:
thats why the vault training was good, it could be un-exploitable.
as far as the realities of the waste, give them a warning before they set out from the vault. at least they wont rage quite because of PvE and they will learn about harsher side soon enough.
I'm more worried about retention rate than anything else here.
the important thing with a vault tutorial is to make it difficult but not impossible and at least educate new players about the parts of the game that aren't player influenced before they get Pk'd so they have a reason to keep going once that does happen.
Trokanis:
People do need to learn that they will be killed at some point. A system where it maybe doesn't happen all the time anywhere and everywhere, wouldn't hurt though. There isn't a penalty when players have a chance to level and learn. It just means that they will jump on that learning curve a little later than lvl 1. People might actually stay playing if they're not constantly under the boot of pk's.
aForcefulThrust:
Why couldn't I make low lvl alt scouts that are protected to scout and radio my gang in?
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