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Mutant mercenaries

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Michaelh139:

--- Quote from: Crazy on June 20, 2011, 09:13:54 PM ----snip-
--- End quote ---
Lol u mad ?


--- Quote from: Solar on June 20, 2011, 09:16:38 PM ---There will be plenty using them. They just won't be able to be so reckless else they're going to lose them.

--- End quote ---
Okay, so I become a slaver, and I have 2 slaves, I go back to den to sell them, and I get into encounter with a hostile mob, and they hit or vice versa my slaves, but I cannot save them because the mob is too powerful for me. 

They are just... gone?  sounds like bs...  Not to mention the fact that having more followers increases the mob count.

Solar:
Ah, yes, it needs to be so you can order them to flee and the timer doesn't then keep getting renewed.

What needs to be stopped is the drop in, attack, disappear. Making the fleeing order work better is indeed needed before the wipe.

T-888:

--- Quote from: Michaelh139 on June 20, 2011, 09:08:05 PM ---Yeah figured that out :P.

But I find this ridiculous, 1 or 2 mutants, cannot insta kill any worthy build...  and liekly there are other people around, so  all you must do is shoot and kill the master and finish the mutants which isn't a tough job if they only have rockets.

And I ask, does this combat timer thing affect ALL followers?  Because then....  then they'll just be plain useless, nobody will use them almost ever.  I assure you.

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* beep beep * I have detected nonsense.

First they aren't that easy to kill as you say and if they aren't enough efficient for you to insta kill all they see well it doesn't mean they will be useless for everyone. Think of it this way you will actually have a choice now take 2-3 muties or 5 normal human mercs , sounds like balance for me.

I don't think solar is implementing and changing stuff just to make things more fun , as far as i see he tries to balance things here.

Balance an abstract thing for some players.

aForcefulThrust:
What if i'm traveling in my car and I get an annoying encounter like floaters or centaurs, and one of my guys fires before I click on the car, is he lost forever?

Solar:
Do you not get to choose your encounter automatically with cars? Seems pretty simple to avoid going round in a car with auto fire selected.

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