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Author Topic: Energy weapon  (Read 3406 times)

Energy weapon
« on: February 07, 2010, 10:14:32 pm »

nowadays there is no balance between big gunners and energy gunners, small gunners and energy gunners. because of the useless of plasma rifle and laser rifle.

There are two moments:
1) Ok laser rifle has 45 distance while the sniper rifle 50, bazooka 40, Light support gun 40. But the resistance of brotherhood armour from laser is 70% while for demolition 40, and from bullets 40.
Because of that laser does only 7-10 points of damage, critical strikes often have no damage. While bazooka makes 50-70 pod, lpg 54 damage on long distance. Even light gunners make more damage then energetic with laser rifle !
2) Plasma rifle is useless because of its range 25. While you trying to run on the shooting distance light gunners and big gunners will kill you.
So my suggestion is:
a) To allow to energetics making turbo plasma with 35 distance and you also can fix ActionPoints for shooting from this gun like in usual plasma rifle (5 for single 6 for accurate shot).
b) To make mobs with turboplasma types of guns like you made for droping Light support gun.

It can make top gun of energetics more usable in battle. And make game more balanced in that situation.
« Last Edit: February 07, 2010, 10:47:35 pm by Lexx »
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Anaji Heucler

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Re: >>>energy weapon<<<
« Reply #1 on: February 07, 2010, 10:43:48 pm »

Really cool suggestion. Seems to make ingamelife more and more intresting. And return back not good energetick professionals)
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"It's Just a game..." (c) 2238 - Anaji.

I'm Frau Heucler, And, please, would you be so kind to leave all your nazi or historical ideas in your mind and try not to disturb anyone about this stuff. Let them remain untouchable and cover them with the oblivion dust.
Re: Energy weapon
« Reply #2 on: February 07, 2010, 11:05:03 pm »

I'd instead say make laser resistance in all armour more in line with the other resistances. Maybe even less. Except for tesla, obviously.

That would be a good niche for energy weapons - they don't do as much raw damage against everything, but they offset it by burning through most armours.

Energy always was the redheaded stepchild of Fallout guns. It needs some love.
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Re: Energy weapon
« Reply #3 on: February 08, 2010, 01:04:44 am »

Tesla armour useless now because metal mk2 armour have very big resist to energy damage
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Re: Energy weapon
« Reply #4 on: February 08, 2010, 07:50:11 am »

the main plot of the starting post not to remake resistance in armours, but to include turbo plasma rifle with 35 range because of useless Laser rifle against metal armor with 70% resistance, and Brotherhood armour with the same resistance, we dont even speak about tesla, cause it is used only for  reducing these kinds of damage. for what the developers created the 3rd energy prof with usual plasma? it doesnot have such wide usage in battle like bazooka sniper rifle and Light support weapon, only because of its range 25 (usual plasma) while another kinds of professions have more weapons to use
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Re: Energy weapon
« Reply #5 on: February 08, 2010, 08:10:55 am »

I'd instead say make laser resistance in all armour more in line with the other resistances. Maybe even less. Except for tesla, obviously.

That would be a good niche for energy weapons - they don't do as much raw damage against everything, but they offset it by burning through most armours.

Energy always was the redheaded stepchild of Fallout guns. It needs some love.

this is not bad idea too, but i thing it woul be much harder
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Solar

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Re: Energy weapon
« Reply #6 on: February 08, 2010, 01:41:32 pm »

Metal Armours are fine. They cost significantly more, mostly for their increased performace vs Lasers.

Tesla is fine. Its a Metal Amour+++ with added bonus of not completely folding when hit by Plasma.

Energy damage vs normal is fine. Base DPS compared to these things shows its pretty even, they also have the advantage of not caring about Psycho or Toughness.


Valid points -

Quote
b) To make mobs with turboplasma types of guns like you made for droping Light support gun.


The light support gun should not be easy to get (I have no idea if the LSW encounter is easy atm, but it probably is :P) and Enclave should really have Plasma Weaponry over Miniguns/whatever else they have

- Some guns have range + devastating power. These really should come down, rather than plasma rifles going up. Sniper style guns advanatage *should* be significant range advantage.

-Also, its no tmentioned but it still applies, AP ammo should not be everywhere.
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Quote from: Woodrow Wilson
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Re: Energy weapon
« Reply #7 on: February 08, 2010, 04:21:49 pm »

Solar, I don't want to be impolite, but to be honest, you seriously should start playing this game.

Solar

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Re: Energy weapon
« Reply #8 on: February 08, 2010, 05:14:45 pm »

I play spreadsheets, they are less subjective. They don't give masses of opinions all of which contradicts the last one :)
« Last Edit: February 08, 2010, 05:21:03 pm by Solar »
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

avv

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Re: Energy weapon
« Reply #9 on: February 08, 2010, 05:36:27 pm »

Solar, I don't want to be impolite, but to be honest, you seriously should start playing this game.

Not wanting to be impolite, I have to agree. I don't know how much devs play the game, but if they only throw numbers in spreadsheets and check if everything works good in theory, we won't get a happy ending.
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Solar

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Re: Energy weapon
« Reply #10 on: February 08, 2010, 05:46:43 pm »

Oh, I've played, I imagine I was one of the first to level 21 actually ;). Though just like everyone else I reach different conclusions to everyone else.

You get one person saying BG are too good, the next saying crits are impossible to play against - one person saying only BG are worth bursting, the next saying SG are better than most BG ... and so on. Then the odd situation where one person will say something is too good, but also too expensive and time consuming in the same breath  ;D

When there is genuine consensus these things can be fixed, like the recent Shotgun fix for example. (And hopefully AR someday soon too).
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Energy weapon
« Reply #11 on: February 08, 2010, 06:21:29 pm »

So the reason we're never going to see any major combat tweaks is because the players can't agree on anything? Or that you've decided nothing needs to be changed? I'm just curious.
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vedaras

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Re: Energy weapon
« Reply #12 on: February 08, 2010, 06:28:11 pm »

i dont get it, if it sucks to you then you dont take energy weapons, you took them get owned and complay, thats the thing that sucks not energy weapons.

Solar

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Re: Energy weapon
« Reply #13 on: February 08, 2010, 08:08:06 pm »

So the reason we're never going to see any major combat tweaks is because the players can't agree on anything? Or that you've decided nothing needs to be changed? I'm just curious.

Well, combat isn't my area to change, I speak only about what I personally will bug Atom about :)


But, for example Metal Armour vs Leather Armour Mk II (Normal Damage)

DR 30:30
DT 4:2
Cost $5000:$1100

You're paying (and therefore risking each time you use it) a whole lot more for +2 DT when normal damage is concearned. Basically all you get is good performance vs the lower tier of Energy weapons.

Metal Armour is fine as far as I'm concerned. They pay a lot of extra money and in the end that performance doesn't even protect against the crits that Snipering with the laser rifle should be all about.

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Energy weapon
« Reply #14 on: February 08, 2010, 09:35:05 pm »

+2 DT means you can survive mini fire ;) It's worth some more caps paid for.
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