Other > General Game Discussion
Another Loss.
Slaver Snipe:
Is that poll trying to equate losing everything on your computer to being pk'd and losing stuff in the game? If so i believe you have mental health problems for trying to make a comparison like that.
Swinglinered:
--- Quote from: Trokanis on June 23, 2011, 03:25:04 AM ---
This is a test so would it really hurt to try a different system?
--- End quote ---
More WoW-like = more players?
Trokanis:
Swing, have you played WoW? PvP in there is constantly filled with people camping low lvl areas killing all the quest givers, guards, and quest monsters that people need, along with any fool lowbie that happens to attack them. Sounds kinda like this game huh? And again I know that it's hard to really consider something when people are so frightened by it, but I am not saying no PvP in all areas, and I never said that my suggestion had to be implemented EXACTLY as I wrote it. It's an 'idea' to see if more than just a few brains can come together and find out a way to help this game have a chance at living and bringing in more people to play it.
Snipe, it's fairly reasonable actually because many people get on the net for fun, and the poll '?' doesn't sound like a bunch of fun does it? Losing hours of work, anything new you may have done, and having to start it all over again from the beginning. Sure you may have back ups but it still causes a lot of time to be lost in the same repetitive fashion. And to have no real choice in the matter, other than not using it. People come to this game for fun and to escape, and if that involves a revolving door of replication screens, and having to rework for whatever you have managed to scrape together (barring the major gangs that just give you stuff.) again and again, sounds kinda similar. So yeah in my 'head' I don't think that's fun and certainly hasn't done much to help this game grow.
I have asked the people I know who have quit, or have at least stopped playing in hopes that a better system may come in a future wipe. Not a single one has said they left because of lack of content. Every one of them left because unless they joined a huge gang and followed them around like puppies, they were constantly set back hours of work, in most cases having it happen daily. When you're not even able to be safe crafting your first weapon while holding your precious leather jacket from Buster, you have to wonder why people get frustrated. Sure at low lvls even the npcs can woop your ass, but smart people know how to avoid that. And losing your stuff to a computer ai, is a hell of a lot different then having a real person intentionally take it from you, especially when you know for a fact they will not get anything for it, but the lulz of taking out another weaker person.
Swinglinered:
--- Quote from: Trokanis on June 24, 2011, 02:38:00 AM ---Swing, have you played WoW? PvP in there is constantly filled with people camping low lvl areas killing all the quest givers, guards, and quest monsters that people need, along with any fool lowbie that happens to attack them.
--- End quote ---
I meant Full Loot and the Pkers attacking first.
I think we might get more players if those 2 things were curbed.
Maybe have it level based: 90% protection at Lv1, minus 10% per level (As long as you don't attack first).
No protection once you hit Lv 10 or 11.
But that only counts for retaining equipped items and loot up to 1000 caps base value.
(So we don't get Lv1 Barter alts for couriering piles of valuables)
The protection could be hit% and DR (vs attacking PK only), as well as some kind of Karma/Tagging system.
It would only apply to characters 3+ levels higher than you, but some Karma system for PKing and killing townspeople (in addition to Reputation) at all levels.
I would make it realistic, though- no Telepathy, but also taking into account the power of Word-Of-Mouth. (Also the fact taht FO has some mystical stuff in the form of Karma)
It's lame-ish, but I'd put up with it if it meant more players.
Perhaps sweeten the pot- RT monster speed is 50% at Lv 1, plus 5%/level to full amount, and Battle Timer for hitting exit grids is Zero at Lv 1 then +10% per level to full amount.
Some bonuses:
Gathering: 1 XP per personally gathered material at Lv1, per 2 items at lv2, per 3 at Lv 3, etc.
May stop at Lv 10 or earlier, or go on to lvl cap.
Crafting: 1 XP per craft (not per item in a batch), including intermediate materials such as Gunpowder and Metal Parts. At Lv2 goes down to per 2 craftings, etc.
May stop at Lv 10 or earlier, or go on to lvl cap.
Repeatable PostMan quests between towns for 100 caps and 50 xp plus 10 XP/caps per square of distance (straight line distance). Extra bad Karma and Reputation for killing or even attacking PostMen.
Slaver Snipe:
I'm curious what these being set back "hours" of work entails, losing a metal armor? 5 minutes of decent farming losing a decent gun? 2 minutes of farming. I don't see how they lose "hours" unless for some strange reason they run around with stacks of BA and pray not to get killed. If for some reason it takes you "hours" to farm that it seems to me like it's a problem with their builds/farming strategy and they should improve upon that instead of trying to add some hello kitty into the game.
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