Other > Suggestions
Make timed explosives throwable, like grenades!
naossano:
It could be, countered as well by :
- Opposite trappers
- A kind of combat armor, that have bette resistance to explosives.
LagMaster:
--- Quote from: naossano on June 19, 2011, 07:02:41 PM ---It could be, countered as well by :
- Opposite trappers
- A kind of combat armor, that have bette resistance to explosives.
--- End quote ---
CA2 allready beats all armors in explosive rezistance
Ganado:
If I remember correctly, Solar said something about plastic explosives will be used in Domination. But I imagine this will be more of a strategy landmine type of weapon, if it is in Domination.
But if it goes more like the suggestion in first post, then imagine the chances of actually being in a situation where you can throw it - you can't just wait with an active explosive for a player or else it will explode before you have thrown it. And, once the enemy starts coming at you, you would have to take the time to set the bomb, and then throw it just before it explodes so that it doesn't just stay on the ground after you throw it. And of course, the timing couldn't work in TB, if something like this could be used outside of Domination.
Y0ssarian:
"EOD is a science of vague assumptions based on debatable data taken from inconclusive experiments with instruments of problematic accuracy by persons of questionable mentality."
But since alot of people like to draw parralels between real life and Fonline, it should be known explosives have been heavily used in such abusive ways described here. What difference would it make if someone has X ammount of mercs set to autonuke in an encounter as opposed to several snipers with this new legal aimbot that feels like Counter Strike before VAC and steam?
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