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Author Topic: Fix Melee Damage  (Read 10297 times)

Fix Melee Damage
« on: June 14, 2011, 04:46:14 am »

Once in a time I did a lot of suggestions for HtH fighter (mostly ignored).
This time I want to repeat something easy and simple: fix the derived statistics "Melee Damage" and make it like Fallout 1/2.

Like description say "The amount of bonus damage your character does in hand-to-hand combat.".
For some reasons we don't know and never explained (bug?), in FOnline this statistics is only added to Maximum HtH damage, instead of both Min and Max (same effect for Bonus HtH Damage perk, as explained here: http://www.fo2238.fodev.net/wiki/Bonus_HtH_Damage )

So, please, fix it and make it "standard", like the other Fallouts: http://fallout.wikia.com/wiki/Melee_Damage


Thank you
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Re: Fix Melee Damage
« Reply #1 on: June 14, 2011, 05:38:25 am »

I remember that old post about improve melee, and AFAIK there will be a lot of changes to improve melee class in the upcoming wipe.
Bonus HtH Damage 3 AG 6, ST 6 Gives +3 to HtH Damage 1
Bonus HtH Damage+ 6 AG 6, ST 6 Gives +5 to HtH Damage 1
Bonus HtH Damage++ 9 AG 6, ST 6 Gives +7 to HtH Damage 1
HtH Criticals 12 Str 8 Gives +25 on the crit roll when using unarmed or Melee Weapons
HtH Evade 3 Unarmed/Melee 75% Gives 20% AC if only Unarmed or Melee weapons are in either hand 1
HtH Evade+ 6 Unarmed/Melee 150% Gives 40% AC if only Unarmed or Melee weapons are in either hand 1
Silent Death 12 AG 8, Sneak 125% Auto crit with +20 on roll for HtH, Throwing or Pistol attacks from behind in Sneak mode 1

Those perks are outdated, so may be someones dont exist anymore or may have different stats

Increasing max and min damage for melee stat would be good for improve melee class (and make it more predecible for damage calculations). Increase the damage bonus for perks/traits could also works.
I would prefer the way you suggest, so taking those perks as reference Bonus HtH Damage perks could give +2 |+3 |+3 in max and min damage.

Anyway, lets wait to see what happen to melee builds.
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Johnnybravo

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Re: Fix Melee Damage
« Reply #2 on: June 14, 2011, 03:33:45 pm »

It should be more clear whether or not it applies on combat with melee weapons (eg. knives, big hammers or spears).
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Re: Fix Melee Damage
« Reply #3 on: June 14, 2011, 06:40:08 pm »

It should be more clear whether or not it applies on combat with melee weapons (eg. knives, big hammers or spears).

Got to agree with that. Although it sounds simple melee/unarmed but sometimes in the perk description is tough to tell which on it actually effects.
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Solar

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Re: Fix Melee Damage
« Reply #4 on: June 14, 2011, 07:32:49 pm »

I think it always worked as it does for us.
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Re: Fix Melee Damage
« Reply #5 on: June 15, 2011, 03:19:22 am »

I remember that old post about improve melee, and AFAIK there will be a lot of changes to improve melee class in the upcoming wipe. [cut]

I'm happy you remember my topic ( http://fodev.net/forum/index.php?topic=3723.0 ) :)

It would be cool if HtH will be finally take in consideration. Where did you read about this? Is there a topic around here or something?


Got to agree with that. Although it sounds simple melee/unarmed but sometimes in the perk description is tough to tell which on it actually effects.

Normally, as in Fallout 1/2, the bonus is applied for hand-to-hand weapons, aka melee and unarmed ones.


I think it always worked as it does for us.

What do you mean, Solar?
« Last Edit: June 15, 2011, 03:22:09 am by Ombra »
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Re: Fix Melee Damage
« Reply #6 on: June 15, 2011, 03:21:52 am »

Eh i think we'll see it buffed decently if you do a dodger/melee or hth build after the wipe. It sounds like making something that relies on not being hit instead of just having 10 en is going to be a viable way to go.
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Re: Fix Melee Damage
« Reply #7 on: June 15, 2011, 01:07:22 pm »

Quote
What do you mean, Solar?

I mean Melee damage was always just added to the top, rather than working like BRD.

Post wipe *should* be a lot easier to do a low range char type.

Dodging is better, Sneak won't require all your skill points to use, hth perks are more devastating, its easier to build a tank (And one who is more resistant to crits aswell as bursts).

I like the perk "In Your Face!", it provides a save against bursters :D
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Re: Fix Melee Damage
« Reply #8 on: June 15, 2011, 01:34:45 pm »

I like the perk "In Your Face!", it provides a save against bursters :D

What is this perk?
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Solar

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Re: Fix Melee Damage
« Reply #9 on: June 15, 2011, 01:39:40 pm »

A 50% chance for enemies in adjacent hexes to miss.
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Re: Fix Melee Damage
« Reply #10 on: June 15, 2011, 02:05:10 pm »

Use it with jinxtank for hilarious results.
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Re: Fix Melee Damage
« Reply #11 on: June 15, 2011, 04:31:19 pm »

It would be cool if HtH will be finally take in consideration. Where did you read about this? Is there a topic around here or something?
There will be some changed in melee related traits also.

An outdated list of perks and traits http://fodev.net/forum/index.php?topic=15568.msg128541#msg128541

More acurate list of traits http://fodev.net/forum/index.php?topic=15590.msg128675#msg128675

Some lvl 3 perks. Here, first BHtHD perk gives +7 mele damage :o http://fodev.net/forum/index.php?topic=16415.msg137144#msg137144
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Re: Fix Melee Damage
« Reply #12 on: June 15, 2011, 09:11:28 pm »

Solar are u serious about "in ur face" perk ? please tell me ur joking, its just absolutely insane and ridiculos!
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Re: Fix Melee Damage
« Reply #13 on: June 15, 2011, 09:15:18 pm »

A 50% chance for enemies in adjacent hexes to miss.
Good use for against NCR bursters ;)
Thanks for this.

Sarakin

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Re: Fix Melee Damage
« Reply #14 on: June 15, 2011, 09:33:03 pm »

Solar are u serious about "in ur face" perk ? please tell me ur joking, its just absolutely insane and ridiculos!
What is wrong with this perk ?
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