Other > Suggestions
Fix Melee Damage
T-888:
--- Quote from: Michaelh139 on June 16, 2011, 12:06:27 AM ---Okay, but only NOW are explaining this. If you explained this in the first place it would be fine but instead I see 3 posts and one from surf basically saying "stfu no one cares for your opinion".
--- End quote ---
Oh and you couldn't understand that first time , someone needs to explain to you :)
Funny perk can't judge anything before I know requirements for the perk , anyway the perk should have a chance if it will be too " unbalanced " that i strongly doubt it will , then just a minor update and everyone is happy again.
But still Rascal has a point hth/unarmed chars shouldn't be equal with other ranged builds , wouldn't make any sense i don't mind if they have a good chance to win ranged characters under certain circumstances and specialized perks but i don't want to see hth chars equal to ranged.
Just saying....
Rascal:
and as i can clearly see u still dont get it
its gona be a must have perk in turn base builds
its gona spoil whole buety of TB PvP couse now the danger/ the risk of 2x 1hex burst prevent player from acting like rambo, players are using walls, corners, trying to not get 2x 1hex bursted, and in the other way they are trying to catch enemy in that state if its possible, thats why the whole gamplay of it is great couse its like chess when u have carefully plann every single Ap u spend. After implementation of that perk, all seroius TB builds gona have it ( i know my oppoents and most of them I respect and like and im know for sure they gonna take it couse even now every build fighting near sf is very similiar) and the fight is gonna be gutted out of whole tactic factor, now there is gona be just brute force, and who gets more chars into encounter wins.... the whole gameplay ruined no more skill-based gampeplay...
the only hope is that the perk gona have some funny requirments that would make it really impossible to take for TB oriented high ap BG tanks..
Solar:
A guy in the best armour and armed with the best hth weapons should have just as reasonable a chance as a big gunner.
--- Quote ---EDIT: by the way why this and not preventing players getting 1h bursts with that perk (eg. being handled as if they were 2hex far)? It'd be far less random, and at least bursters would know to keep they distance, and not roll a lottery)
--- End quote ---
Because it works against other weapons too.
Those Van Buren fans amoungst you may remember the old one:
http://fallout.wikia.com/wiki/In_Your_Face!
--- Quote ---TB oriented
--- End quote ---
There will be no such thing. Perks work in both forms, or don't exist.
Rascal:
--- Quote ---the only hope is that the perk gona have some funny requirments that would make it really impossible to take for TB oriented high ap BG tanks..
--- End quote ---
please read that sentence again...
that mean requierments to taking that perk, so much inconvinient for [TB oriented highap builds] that in practic they just wont take it,
for example requierment of having 150% skill in HTH or melee
Perteks:
--- Quote from: Rascal on June 16, 2011, 12:43:55 AM ---please read that sentence again...
that mean requierments to taking that perk, so much inconvinient for [TB oriented highap builds] that in practic they just wont take it,
for example requierment of having 150% skill in HTH or melee
--- End quote ---
Rascal dont be funny 150% its still to less :P 6 int 200 bg and still have enough points to get 150 skill. 2 burst and change to second slot for no weapon if work only with hth weaps. Funny ? Ridiculus.
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