Other > Suggestions

tired of noobs with mercenaries

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Spacefucker:
the essence of my proposal simply:
remove the sixth variant attack in the wastelands (or leave it only on the bases, tents and cities)
killing players, based on the bugs are very tired. They are forced to learn to fight on their own

Jotisz:
It doesn't need to be removed but players who enters a place should get a safe time so they don't die before the screens loads in and at least can shoot back. One dude shouldn't win against 6 (5 merc + player) though at PVE its often happens that 2-3 player finish groups above 10....

Slaver Snipe:
Ahem, Search Function FTW! If the devs were going to remove mercs do you really think they would spend so much time altering the system?

Jotisz:
I know that things will change in the next era also it will be better I think and there will be not so many followers but in current era the max 5 a player can take should have advantage over one loner and would be ok if the dead on screen load wouldn't happen and players who enter enc would have time till their clients shows them (I heard there were something like that but was removed). But anyway you are right this suggestion isn't needed since the new system will be different.

Slaver Snipe:
There will actually be more mercs/slaves available to be used but they have different slot requirements depending on how strong they are (i believe i read that, so if you plan on having mercs that use good weapons they will cost more space than lets say those wielding spears.) They will also require upkeep for slaves/mercs so if someone actually has an army of them they have to pay for them more than once. I think that alone balances it out pretty well. Mercs are already expensive as hell adding paying them (daily weekly or whatever it is) will probably keep most people from using them and those that do have to earn them. So when you see a merc/slave army don't bitch about how it's unfair think about how hard it is to keep them.

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