Other > Closed suggestions

Increase encounter rate for high level critters

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Roachor:
I wrote this before the encounter pool and doubling of npcs in encounters, both great changes. I just wish there was more deathclaw encounters as they still seem pretty rare. Fighting 12 rats is better than fighting 6, but its still lame.

Raegann:

--- Quote from: Roachor on December 28, 2009, 05:56:32 pm ---Fighting 12 rats is better than fighting 6, but its still lame.

--- End quote ---
I hate 12 rats two times more than 6. :) Cause I'm not gonna waste ammo anyway, so I just wait twice more before taking my turn of running.
But this change on encounter system is really good! I tried it now and some encounters with armed NPCs were really tough, almost killed me. Before the change they were no challenge at all.

Roachor:

--- Quote from: Raegann on December 28, 2009, 08:12:31 pm ---I hate 12 rats two times more than 6. :) Cause I'm not gonna waste ammo anyway, so I just wait twice more before taking my turn of running.
But this change on encounter system is really good! I tried it now and some encounters with armed NPCs were really tough, almost killed me. Before the change they were no challenge at all.

--- End quote ---

Yeah I've been taking on gangs and caravans around new reno, combat has become fun again.

Aricvomit:
The encounter system seems largely broken, I think it would be better to have encounters happen based on an average of the party travellings levels. It seems to make more sense then throwing some poor blue suit into a fight with 8 raiders and no chance at coming out alive.

Bartosz:

--- Quote from: Aricvomit on December 31, 2009, 10:02:18 am ---The encounter system seems largely broken, I think it would be better to have encounters happen based on an average of the party travellings levels. It seems to make more sense then throwing some poor blue suit into a fight with 8 raiders and no chance at coming out alive.

--- End quote ---

It's better for poor blusuit to learn where encounters are safer and when they're most dangerous. Not every zone on the map has the same level of difficulty. So please, don't tell it's "largely" broken, be more specific.

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