Other > Suggestions

Cap Lifegiver?

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Reiniat:

--- Quote from: Crazy on June 12, 2011, 07:02:54 PM ---Heh, how much time we gonna need to tell that all perks have been reworked and it's useless to discuss about it right now?

--- End quote ---
rework all perks sound like a bad deal. create a new balanced game from nowhere will make a lot of exploits and powerful builts. anyway if something is wrong just change it, dont wait until next wipe.

for Jonny...he is just trolling you.

spears:
If most people are taking one lifegiver, surely thats because they feel the second is inferior ro an alternative perk. So how does capping lifegiver add anything to the game?

jonny rust:

--- Quote from: spears on June 12, 2011, 07:36:28 PM ---If most people are taking one lifegiver, surely thats because they feel the second is inferior ro an alternative perk. So how does capping lifegiver add anything to the game?

--- End quote ---

in the other discussion the point was raised that 2 levels of life giver amount to a 75% hp increase, to me that seems a little excessive considering the effectiveness of many other perks. there is a reason why everyone picks it at least once. My issue with that is lack of diversity. As for capping it I would personally make the perk itself slightly better (perhaps a 6hp increase) but offer it only once at level 15 for a total 36 additional hp. that's about as useful as the discussed 'deadman walking' perk except you get to use the HP while you are actually still walking.

Solar:
People take it once because the earlier lifegiver is better and competes against less good perks. With the new ones there will be three (!) levels, flat bonuses that are higher for the later perks.

I doubt most people will take 3 levels, but its all about creating options.

jonny rust:

--- Quote from: Solar on June 12, 2011, 09:29:19 PM ---People take it once because the earlier lifegiver is better and competes against less good perks. With the new ones there will be three (!) levels, flat bonuses that are higher for the later perks.

I doubt most people will take 3 levels, but its all about creating options.

--- End quote ---

So the reworked lifegiver perk gives you a one-time addition instead of a cumulative one?

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