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List of possible enjoyable activities in 2238

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Lordus:
1) Speleology
2) Players visited and explored caves. Reason is stuff, find out what kind of npcs are there, killing for XP.
3) Passive
4) No more good stuff in caves, there is nothing to explore, no need to enter caves if you want kill high xp enemies.
5) Paradoxical, you can get more XP for killing less dangerous critters. Respectively, critters like centaurs are dangerous, but because you can easily kill them on plain maps (just run around them and fire), why to enter caves and challenge deathclaws in area, that is very dangerous (because you cant run away from them if you are in combat mode). On other servers, you have to use your players (not avatar) skill to protect yourself against enemy in caves, there are tricks.. and you are awarded by bigger number of xp. Maybe this could be same way. More XP from critters depends also on location of that critter.

 Also some possibility of finding of some pre war stuff in caves would be welcomed, it does not have to be finest weapons, maybe some collector items would be enough.



--- Quote ---If something is supposed to give caps, then it better be the best source of caps or nothing. Players do what's most profitable, at this moment pickpicketing BoS is most profitable way of getting caps apart from tc. If you want players to herd brahmins, the reward needs to be either one of the best in game or somehow unique (special items or some sort of reputation). Otherwise the whole feature is just abandoned by majority because it simply isn't worth it.
--- End quote ---

 It does not matter what kind of reward you get, but sad is, that this part of game, this activity is dead now, even it worked, everything (maps, brahmins, brahmin traders,...) is already done and implemented. It needs only to balance some mechanics, not to invent something new.


--- Quote ---Another thing that raised my attention is seeking those brahmins from encounters. I think that's bad for gameplay and player interaction. Players need to gtfo from worldmap and encounters and go to places like unsafe mines and cities and themepark. There could be small brahmin grazing ground-maps where brahmins would occasionally spawn and players could come and try to catch them.
--- End quote ---

 Players would have to go to unguarded locations and sell there their brahmin herds.. It is, or until on this server were PKs in northern cities, it was very risky. Also imagine situation. Some good outdoorsman skill player would try to stalk brahmins. Even he would have a hight outdoorsman skill (passive avatar ability), he would need ot find the best place by repeated enetering from world map to random location. If they would notice brahmin shits (= active player behave), they would realize, that they are in squares, where is brahmin herd, so he would only to find (by entering random locations) where exactly is this herd in that world map square (= it is risky, you could meet raiders, geckons...). If he would find that herd, he could call friends by radio (= players interaction), then you have to sell it in cities (= players interaction), or kill it,... .

 Also i think that you could use your stables in bases to collect more brahmins (over the lcharisma imit of your actual NPC mercs,slave limit).

Solar:
Brahmin trading is something I want back. For the danger element - well, you have the trader in Modoc. Could also limit the squares where tamable brahmin occur, so there is more chance of brahmin herders coming together on the WM. Suppose its mostly there, just need to increase the reward.

I forget, what is Modoc TC status at the moment?

For caves, we are putting other things in there - Blueprints being one. They could really do with the critters not being so easy though :/

Also, for XP, we need the XP equation, then critter stats will generate appropriate XP for each kill.

Fridge_Man:
What i always find most exciting are trips to former high tech places like Glow, Mariposa and so on.

1) "Caverun" at Glow, Mariposa, Vaults
2) find a group of some players and get to the place, see what you can exlore, loot or kill
3) theres no reason against doing this, but if you visited the place few times you have seen everything.
4) as in 3), after sometime you know the place and it becomes less attractive
5) Solutions? Maybe change the enemies and loot in Glow from time to time, from hard to super-hardcore.
    Glow is too easy right now, and it does not offer special action or stuff that makes people want to travel
    all the way south to glow.

That blueprint thing sounds better and better the more i hear about it. Maybe Glow becomes one of the spots
where you can randomly find them aswell ;)

avv:

--- Quote from: Solar on June 13, 2011, 01:14:35 PM ---Brahmin trading is something I want back. For the danger element - well, you have the trader in Modoc. Could also limit the squares where tamable brahmin occur, so there is more chance of brahmin herders coming together on the WM. Suppose its mostly there, just need to increase the reward.
--- End quote ---

Remember that if you increase the reward in caps too much it will bypass other similar activities. You could even make it so that all brahmins that are sold to modoc give some caps to the dealer and add some meat jerky in the tc locker. 


--- Quote ---I forget, what is Modoc TC status at the moment?
--- End quote ---

Depending on what you mean, it's not very wanted town. Seems that towns with militia are most desired.


--- Quote ---For caves, we are putting other things in there - Blueprints being one. They could really do with the critters not being so easy though :/
--- End quote ---

Caves are highly abusable. Run in and out, FA, activate mercs on enemy, run out of cave taking mercs with you and the list goes on. Not sure if it's good for player interaction to encourage players to search caves alone in wasteland where they unlikely meet anyone else.

Gatling:

--- Quote from: Fridge_Man on June 13, 2011, 05:39:00 PM ---What i always find most exciting are trips to former high tech places like Glow, Mariposa and so on.

1) "Caverun" at Glow, Mariposa, Vaults

--- End quote ---
Similar. I miss having to go to SAD and fighting players down in the bowels of the place as doctors and SG-crafters brought their better-armed friends to protect them as they crafted, was fairly fun.

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