Other > General Game Discussion

do you use lifegiver?

<< < (2/6) > >>

Trias:

--- Quote from: jonny rust on June 11, 2011, 09:32:09 PM ---of course it is, but my reasoning is this:

if we are all using lifegiver to make extremely durable yet extremely low intelligent tank builds (which I believe we are all guilty of out of necessity) we could potentially cancel out the lifegiver perk leaving all of our characters "more" equal.

What I hope this will help to achieve is a more dynamic wasteland full of PC's that are more adaptable to their (now slightly harsher yet more realistic) environment while narrowing the HP gap between the tanks and the professors not to mention tanks will have 2 perk slots now available to more interesting and balancing perks. People will need to rely more on their characters skills and each other making the game that much more social and people will need to consider their actions a third time before carrying them out.

Personally I prefer intelligent characters to stupid ones as they are more skilled (a trait I no longer use because characters only survive the wasteland as is if they are extremely specialized) and I find that extremely specialized characters are only good for one thing and are thus less interesting to play with in the long run. So instead we make alts, one for each of our needs, and then rely on caves to share between them which I find tedious. Unfortunately smart characters, while far more interesting to play with, have a very small niche in the wasteland because a highly skilled man with 110 hp will get slaughtered by a mindless juggernaut with 250 HP without much hope

of course this is my opinion which is why I started a poll but I guess it comes down to this;

do you prefer superman or batman?

keeping in mind that the two can't really exist in the same universe (despite what happens of children's television these days).

I would say that super man had only three things going for him. He can fly, shoot lasers from his eyes and he is virtually indestructible. The only thing that made him remotely interesting was that his foes were always equally and ridiculously over charged.

I always liked batman more.

--- End quote ---

I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.

It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.

wreese2u:
I have 7 str 10 en and 1 lifegiver i have 222 hp ;]

Gaizk:

--- Quote from: Trias on June 11, 2011, 09:44:29 PM ---I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.

It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.

--- End quote ---

Powerbuilds are In MY OWN opinion, the single worst feature on this game... to anyones chagrin that is.

I have several alts and powerbuilds, and 1 main crafter not very combat oriented, and I find my crafter to be the most fun of all my characters however it also puts me in a huge disadvantage at the mainstream of powerbuilds which do tear me apart.

At PVE Crafters do rather nicely if well done and well played... but theres no such thing as pure PVE, at any moment anyone can jump in and slaughter you. Thus the big issue at hand comes the forced PVP mechanics that ruins crafting roleplaying

jonny rust:

--- Quote from: Trias on June 11, 2011, 09:44:29 PM ---I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.

It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.

--- End quote ---

it could happen, the game just needs to necessitate it. I like the suggestion about making water intake necessary in order to travel. If characters want to go anywhere without a car they will need to be able to find water in the waste which will require a certain level of outdoorsman slanting the scale a bit more towards skilled. If they choose to use a car instead they will need to be able to use a toolkit, especially if driving had risks such as critical car failures.

I think once the game becomes more balanced so will the characters, but I see lifegiver as one of the most unbalancing factors in the game (probably right after the current state of the critical system) mainly because it creates such a huge gap between chars that have it and chars that don't...

Obviously there is no magic bullet to balance the game and the scales will need to be tweaked continuously, but perhaps this is something that could be looked at?

naossano:
But lifegiver IS what determines hp.
A 10 endurance character may have less hp than a 6 endurance character with 2 lifegiver.

Having character with high hp is often related to low range. You have to survive the ennemy bullet until you manage to get close enough to shoot him. Removing hp differences would be equal than removing range/perception difference. By removing these aspect, you remove differences between characters.
In that case, it would be pointless to have the ability to create your character if anyone should have the same than the other.
(if you remove high hp characters, everyone would have a sniper or a character that shoot 6 crits in a row)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version