Other > General Game Discussion

do you use lifegiver?

<< < (3/6) > >>

jonny rust:

--- Quote from: naossano on June 11, 2011, 11:53:25 PM ---But lifegiver IS what determines hp.
A 10 endurance character may have less hp than a 6 endurance character with 2 lifegiver.

Having character with high hp is often related to low range. You have to survive the ennemy bullet until you manage to get close enough to shoot him. Removing hp differences would be equal than removing range/perception difference. By removing these aspect, you remove differences between characters.
In that case, it would be pointless to have the ability to create your character if anyone should have the same than the other.
(if you remove high hp characters, everyone would have a sniper or a character that shoot 6 crits in a row)

--- End quote ---

I totally agree which is why I said in my previous post that this is less of an imbalance in the game than the critical table is at the moment. both would need to be addressed. But if critical values are weakened then the maximum hp system will need adjustment too. 

My issue here really is the necessity for power builds, not specifically hp or crits and I believe that a necessity for 'diversity' builds will help to balance and enhance the way people play the game rather than the game itself... if that makes sense

Trias:

--- Quote from: jonny rust on June 12, 2011, 12:24:27 AM ---I totally agree which is why I said in my previous post that this is less of an imbalance in the game than the critical table is at the moment. both would need to be addressed. But if critical values are weakened then the maximum hp system will need adjustment too. 

My issue here really is the necessity for power builds, not specifically hp or crits and I believe that a necessity for 'diversity' builds will help to balance and enhance the way people play the game rather than the game itself... if that makes sense

--- End quote ---

Due to the game engine unfortunately the 'pr0s' will always be defined within certain roles with low cha and int and then beefing up the necessary stats. It's kind of like the warrior, mage and rogue set up but you have bg, crippler and burst for example.

Nothing is going to be able to change that. Besides that how a large amount of players like to play (with their alts). It would be wrong to enforce things on one group because another feels it's necessary.

Playing anything other than these is considered a 'gimped' char. Personally I refuse to play as a low int low cha power build. Why? Because my Melee Slaver isn't stupid or ugly :)

The way I play it is that I don't really see power gamers as other people in the game world, I kind of see them as the embodiment of the harsh wasteland. Just one more thing to avoid and run away from :)

jonny rust:

--- Quote from: Trias on June 12, 2011, 12:45:14 AM ---Due to the game engine unfortunately the 'pr0s' will always be defined within certain roles with low cha and int and then beefing up the necessary stats. It's kind of like the warrior, mage and rogue set up but you have bg, crippler and burst for example.

Nothing is going to be able to change that. Besides that how a large amount of players like to play (with their alts). It would be wrong to enforce things on one group because another feels it's necessary.

Playing anything other than these is considered a 'gimped' char. Personally I refuse to play as a low int low cha power build. Why? Because my Melee Slaver isn't stupid or ugly :)

The way I play it is that I don't really see power gamers as other people in the game world, I kind of see them as the embodiment of the harsh wasteland. Just one more thing to avoid and run away from :)

--- End quote ---

you have a good point with forcing people to play the game a certain way.

however we don't know if most people prefer to play with power-builds. For instance I don't like it but i still do it because it's a survival necessity under the current conditions. I'm getting a pretty even spread with this poll and perhaps a more appropriate question is how many people play tough and dumb because they need to and how many simply want to.

Sarakin:
Its survival of the fittest, if you dont adapt to the powerbuild rules, you will easily die. Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.

With current mechanics, lvl 12 lifegiver gives a 4 END char almost 50% hp boost, 10 END char receives 25% boost. As long as we have low maximum hp, we need to take lifegiver (speaking about combat chars). If you want to nerf lifegivers, you need to raise hp pool.

jonny rust:

--- Quote from: Sarakin on June 12, 2011, 01:48:09 AM ---Its survival of the fittest, if you dont adapt to the powerbuild rules, you will easily die.
--- End quote ---

that's been my point so far, however adapting a char to deal with power builds doesn't mean that he is adaptable



--- Quote from: Sarakin on June 12, 2011, 01:48:09 AM ---Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.
--- End quote ---

this may be true, but the a power-build is really still designed to do one thing and one thing only


--- Quote from: Sarakin on June 12, 2011, 01:48:09 AM ---With current mechanics, lvl 12 lifegiver gives a 4 END char almost 50% hp boost, 10 END char receives 25% boost. As long as we have low maximum hp, we need to take lifegiver (speaking about combat chars). If you want to nerf lifegivers, you need to raise hp pool.
--- End quote ---

I agree, there should always be tough-sons-of-bitches roaming the waste but isn't the possibility of a 75% hp increase a little much? i'm guilty of this myself but i would stop right now if it meant a more diverse wasteland

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version