Criticals arre OK, that is the reason why players play as snipers. If you remove criticals or lower critical chances, there would be less snipers and every player would play as BG, rocketeer... all characters would be the same...
Critical hits are too often in current system. Almost 95% chance to get critical hit? Its like WTF.
The only problem i could see is if it reduced leg/arm targeting by the same amount as aiming for the head/eyes and making it nearly impossible to critical against those body parts, as long as those values don't get reduced to non existence it should be fine.
If you want to make enemies, try to change something.
but if you think about the bluesuit itself... i mean, Critical Hits are too high for those. The beginner's (and other people) with low armor's will be ****ed up thenPs. Solar, check PM
With that logic wouldn't Lifegiver 10 cancle out BRD collectively?To have a "Give me more health perk" and counter your "10mm smg bluesuit deathsquad-pro-elite-pk gank in protected towns".
Speaking of BRD, any plans to make it useful for single shots as well (eg. tactics version)?
Single shots to be effective require 3D for reasons regarding animation speed.in other words we need 3D for people to shoot fast enough for single shot builds to be effective.At least afaik.
It is fast enough, but I don't like getting 2/4 extra points damage when avenger will get 40x that much bonus from same perk.In tactics it adds 15%/30% damage boost instead.