Other > Suggestions
Armors vs critical hits after wipe
avv:
--- Quote from: Eternauta on June 11, 2011, 05:53:48 PM ---You love Big Guns, don't you?
--- End quote ---
The thing is, when stuff gets competitive random occurances are just an annoyance. Team Fortress 2 competitive scene has turned off random high damage critical shots because they gave undeserved benefits randomly. No need to draw the "lol quake" card, i know tf2 is fps and fonline is supposed to be something else. The point is that when players start to match each others skills, randomness just makes everybody frustrated.
No need to draw the "lol let pvp apes suffer" card either, because they are the most active set of players there is.
Crits wouldn't matter if they weren't so severe. But they happen to be matter of life and death since you either die or knockout/cripple the enemy.
Wichura:
--- Quote from: Eternauta on June 11, 2011, 05:53:48 PM ---You love Big Guns, don't you?
--- End quote ---
It's considered a crime of some sort?
Sarakin:
--- Quote from: Eternauta on June 11, 2011, 05:53:48 PM ---You love Big Guns, don't you?
--- End quote ---
As a matter of fact I do, but I play both sniper and bgunner regularly (or I used to play). If someone is suggesting that armor should reduce only crit. chance by f.e. 20%, I think it would be better to reduce it just by 10%, but also crit. roll could be reduced by f.e. 10.
I dont know if you are aware of it, but good armor would also help against big gunners with their instakill crits.
A concerned wastelander:
Remove the one shot kill critical hit!!!
DocAN.:
--- Quote from: A concerned wastelander on June 11, 2011, 07:16:07 PM ---Remove the one shot kill critical hit!!!
--- End quote ---
UNlock HP lvlcap...
Anyway after wipe if lvl 24 will be max You will be able to have around 270HP with 10EN and 2x LG (+30,+40HP).
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