Other > Suggestions

Armors vs critical hits after wipe

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fricek:
Criticals arre OK, that is the reason why players play as snipers. If you remove criticals or lower critical chances, there would be less snipers and every player would play as BG, rocketeer... all characters would be the same...

Perteks:

--- Quote from: fricek on June 12, 2011, 03:18:33 PM ---Criticals arre OK, that is the reason why players play as snipers. If you remove criticals or lower critical chances, there would be less snipers and every player would play as BG, rocketeer... all characters would be the same...

--- End quote ---
same uhmmm you mean balanced oh noez :P

Johnnybravo:
We already know stats on DR after change. It's still not known whether Sniper Rifle (or anything else) is going to do same or different damage, but you can be fairly sure that non-critical damage would still be way too low. The same applies to laser weapons as well, however you can note that they're exceptionaly weaker vs metal armors while somewhat better vs leather armors (though nobody knows what will you TC with).
Unless you think it should take more than 10 shots to kill one guy, criticals should be there.

Elmehdi:

--- Quote from: manero on June 11, 2011, 05:58:33 PM ---Critical hits are too often in current system. Almost 95% chance to get critical hit? Its like WTF.
--- End quote ---

Only when fineese sniper scores a direct eyeshot, which may be a bit tricky as most BG will have mad armor class after the update. Anyway, extremely high critical chance i required for succesful sniping and I see absolutely nothing wrong with it - as far as the critical effects aren't as devastating as they are now.


--- Quote from: Slaver Snipe on June 11, 2011, 09:57:32 PM ---The only problem i could see is if it reduced leg/arm targeting by the same amount as aiming for the head/eyes and making it nearly impossible to critical against those body parts, as long as those values don't get reduced to non existence it should be fine.
--- End quote ---

It is possible that a critical chance penalty for wearing an armor will be different for each bodypart (actually it could be considered as a bug if it wasn't). It is plenty of work to balance it properly though. On the other hand, reducing a critical roll seems much easier and elegant solution, which would still grant snipers an essential critical chance along with a good, reliable damage multiplier instead of a lottery each shoot. Even a leather armor could give -20 to a critical roll which would assure 100% protection against insta kills and substantially decrease an efficiency of any other critic. If we reduce only a critical chance – the most devastating (and frustrating) critical hits will occur as always, just a bit less frequently, and it’s my opinion that such misfortune should happen only to non armored players.

aForcefulThrust:
I think having a 2 perks that cancel each other out is completely useless. So now we will have a "better critical" perk and a "lower critical" perk?

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