Other > Suggestions

Traveling Sound

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jonny rust:
Since loud sounds can travel farther and less directly than line of sight I think it makes sense to be able to hear gun shots fired outside of a chars sight radius.

I suggest that any explosion or shot fired in an area is heard by all players in that area, albeit quieter than it would be heard if you were close enough to see it, but still audible, kind of like the distant shots you hear in reno as part of the ambiance.

This would serve as a warning system if there is fighting going on in your neighborhood as well as make the game a bit more realistic. It has always annoyed me that I can take one step farther away from a gun fight and not be able to hear it anymore (yet still see spears and rockets fly and even explosions).

thoughts?

Michaelh139:
Hmm, you got a point there.  I agree.

Perteks:
Solution: make dont seeable rockets etc

jonny rust:
while rockets and such are visible its not really the issue here, just an inconsistency. Of course you wouldn't see explosions outside of your sight range (except for flashes at night) but you would still hear them if you were close enough.

my point is there should be a sight radius and a hearing radius (both independent of each other) and I would make the hearing radius an entire area to keep it simple and at the same time ambiguous. Hearing sound reflecting off of boundaries from a distance doesn't give you a sense of direction, just a heads up that something somewhere is going down.

It will make the game more interesting in my opinion; hearing gun fire without knowing where it is apart from near you will make you twitchier and paranoid and enhance the gaming experience.

avv:
I've thought the exact same. Hearing radius would be great to have. It could work so that if you hear someone shooting minigun behind a wall, you will see the guy's model without name during the time he shoots.

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