Other > Suggestions
normal economy in the game
Solar:
It currently depends on broken count - so an item broken 10 times and is 99% will be cheaper than one thats never been broken and is 1%. This makes sense.
Having said that, the repair system changes on the wipe and broken count no longer exists - so pricing will be more intuitive.
Traders will also not buy items they are not interested in and the banking system is fixed up.
Astarot:
--- Quote ---broken count no longer exists
--- End quote ---
Did you only talk about the notification with " Mr fixit " perk ?
Because, what about " beyond repair " ? How to know when a weapon etc can not be repaired ?
Sarakin:
--- Quote from: Astarot on June 10, 2011, 10:50:25 PM ---Did you only talk about the notification with " Mr fixit " perk ?
Because, what about " beyond repair " ? How to know when a weapon etc can not be repaired ?
--- End quote ---
You seem to have no idea what hes talking about. Its about a hidden counter that every item has, that modifies the chance to repair something
Reiniat:
This suggestion would be nice, but easy to abuse.
you go to some seller in NCR or VC and buy 5miniguns for 1500caps.
then you go to some poor bastard in Necropolis or SF and sell each of them for 1500caps.
Sounds like a real life system, a real trader and caravaner system, unfortunately most guys will buy and sell with his barter-alt. then transport his goods using a taxi-alt, and then login with his another barter-alt in the destiny city to sell the stuff.
PD:no alts is the solution to almost every problem in the game, a reseting system (and a limited number of chars, like 2 or 3) will be the solution to the unvariety of chars tested.
PD2:spacefucker your avatar made me laugh... and hangover, they must say something falloutistic, not internet jerga
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