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unbalanced

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melcma:
There is no way to perfect balance, but it is possible to make a balance.

For me, crits are too much random, sure that, for sustained dmg there is burst, but from 0 dmg to instant kill is too randomized rotfl.

For avenger vs BA
min dmg: 71, max: 97
typical pvp char have near 220 hp (lifegiver x2 + 8 en)
it takes from 3 to 4 bursts to kill
if it takes 4 sec to regen ap from 0 to max (say 12 AP), so 1 ap; 1 sec = 3 ap
with brof you need 18 ap to shoot 3 times = 12+6/3 =  animation time * 3 + 2 sec to regen ap

For Sniper Rifle vs BA
if u take max crit build, 85% crit for eyes, better critical, it's

5% to miss
95% * 0.15 = 14% for non critical strike dealing 5-21 dmg
95% * 0.85 * 0.25 = 20% for dmg x 2, dmg: 28-68
95% * 0.85 * 0.25 = 20% for dmg x 3, dmg: 42-102
95% * 0.85 * 0.2 = 16% for dmg x 3, dmg: 42-102
95% * 0.85 * 0.1 = 8% for dmg x4 dmg: 56-136
95% * 0.85 * 0.2 = 16% that shot will be instant death (let's say its 220 dmg)

for 100 shots, 16 of them is 220 dmg, 8 of them are 56-136 dmg etc, so:
(14*((5+21)/2)) + (20*((28+68)/2)) + (20*((42+102)/2)) + (16*((42+102)/2)) + (8*((56+136)/2)) + (16*220) = 182 + 960 + 1440 + 1152 + 768 + 3520 = 8022 dmg from 100 bullets = average 80 dmg per bullet = 3 shots to kill

and now harder, i take sniper with 10 ap and without brof
1 shot = 8 ap
regeneration: 10:4 = 1 sec is 2.5 AP
3 shots = 24 ap
24 - 10 = 14 : 2.5 = animation time * 3 + 5.6 seconds

maths are correct IF
a) crit table is correct http://images47.fotosik.pl/870/de425613d8ab9ab8gen.jpg (i know it's not but seems to be close)
b) criticals ignores targets DT and DR
c) your target is average pvp guy with 220 hp, brotherhood armor and no thoughness

i know that maths can't be precission, but it's good base to start with balance

Bursters need one, damn feature: number of bullets depending on range, there is no difference between minigun from 30 and from 2 hexes, that's horrible
Good way is from Fallout: Tactics, rifles have are more focused than miniguns, if you stay closer = more dmg, it's more realistic, and more fun, request more iq and skills to play, you need to think about rushing or standing at maximum range

DocAN.:
Dont forget about "SKILLL" which cant be balanced.
Skilled player in LJ with M60 will easly kill noob guy with top equipment.

Perfect balance does not exist.

avv:

--- Quote from: DocAN. on June 12, 2011, 11:40:54 AM ---Dont forget about "SKILLL" which cant be balanced.
Skilled player in LJ with M60 will easly kille noob guy with top equipment.

Perfect balance does not exist.
--- End quote ---

Ofcourse skill can't be balanced and it's good. Otherwise we would always end up in draw. But the mechanics can and should be as close to balance. Balanced mechanics create smooth and enjoyable gameplay.

melcma:
Balance is:

Char A can kill Char B, but cannot char C and D
Char B can kill Char C, but cannot char D and A
Char C can kill Char D, but cannot char A and B
Char D can kill Char A, but cannot char B and C

But more balanced is:

Char A can kill Char B and C, but cannot Char D
Char B can kill Char C and D, but cannot Char A
Char C can kill Char D and A, but cannot Char B
Char D can kill Char A and B, but cannot Char C

But more balanced is: (i think thats a point)

Char A can kill Char B and C and have a chance with Char D
Char B can kill Char C and D and have a chance with Char A
Char C can kill Char D and A and have a chance with Char B
Char D can kill Char A and B and have a chance with Char C

And most balanced is: (IMPOSSIBLE)

Char A can kill Char B and Char C and Char D
Char B can kill Char C and Char D and Char A
Char C can kill Char D and Char A and Char B
Char D can kill Char A and Char B and Char C

Example, take a Big Gunner for A, Energy Sniper for B, SG Burster for C and SG Sniper for D.

Johnnybravo:

--- Quote ---Bursters need one, damn feature: number of bullets depending on range, there is no difference between minigun from 30 and from 2 hexes, that's horrible
Good way is from Fallout: Tactics, rifles have are more focused than miniguns, if you stay closer = more dmg, it's more realistic, and more fun, request more iq and skills to play, you need to think about rushing or standing at maximum range
--- End quote ---
Yeah Tactics bursts were wonderful (though spread damage was a bit bugged and ignoring covers, atleast in unpatched version). It really looked like characters were using smg or assault rifle and not some sort of minigun tearing others to pieces (=Fallout 1h bursts)

--- Quote ---http://images47.fotosik.pl/870/de425613d8ab9ab8gen.jpg
--- End quote ---
Those are not correct (they're from SP Fallout), if they were every single critical in eyes with better criticals would be bypassing, which is definetly not the case.

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