Other > General Game Discussion
unbalanced
LagMaster:
stop all of you complaining!!!!!!!
My head hurts only by reding this topic!
also i can agree on 2 thigs:
BGners are good in close combat, they ravage the wasteland with there hige rotationg barrels and big rocket launchers, but all there guns are 2 handed, so they are vurnareble to cripelers
on the other hand there are the snipers, ultra long range reach and the high critical chance are usualy build weak, so if you can get close to them there are dead, so to counter them you need to sneak near them, so Sneaky burst build are there vurnareble point
Now Sneaky Burters, they are quite... invisible and alsoa veary weak, a small nade or explosive will deal with them in one shot! so they are extreamly vurareble to Biggunners that will more likely not die in 1 burst and after the sneaker shoots the BGner will be able to share the sneaker to tiny pieces
there you go, Rock paper scissors FOnline combat version!
Eternauta:
LagMaster, what you say is based on pure theory and concept and, what is worse, does not include all the different combat "classes": you don't only have Big Gun Bursters, Small Gun Snipers, and "Burst" (SG or BG?) Sneakers - there are also P90c Bursters, Laser Snipers, Plasma Tanks, Rocketeers, etc. Oh and also Knives Throwers! remember them? ("WTF N3RF KNIFS!1!")
However, I do believe that most of the whine about combat balance is inspired by big gunners who simply got their arm crippled by a sniper before they could burst him to oblivion.
If we talk about balance, I am afraid that if anti-crit stuff for armors and things like that get implemented, damage based builds will actually dominate, while crit based builds will become rather useless.
T-888:
--- Quote from: zuhardu on June 07, 2011, 06:08:54 PM ---Bypass and knock out are the only chances for a sg to win against a bg. Tune that and you only have bg in FOnline. And even that is not a sure win. I've seen too many times bypasses and knock out by a sniper and still the sniper lost, but almost never i've seen a bg scoring a critical with a mini/avenger and lose a battle. And that is balanced, bg scoring a crit is not as often as sg scoring one. Also, there is TB that is owned by BG. I actually never lost a battle with my BG/burster build against a sg crippler in TB. Better seq, better AP, better damage and the chance to use bg/sg weapons. If you you want to balance something, balance this.
--- End quote ---
Well bypasses and knockouts occur at the same time too often , that it should be tuned down. Sniper can be very unreliable in combat and usually are because the bypasses , knockouts , knockdowns are random based on a chance , well maybe the solution would be just to tune down the chances and increase raw damage on normal crits. Sniper would be more reliable - balanced , people would not whine about instas , constant bypasses and knockouts yet still the sniper will do decent in combat. Maybe im wrong but I still think anti-crit perks are unnecessary.
zuhardu:
--- Quote from: Crazy on June 07, 2011, 06:11:51 PM ---Hum, what? Againt a good crippler, a BG have absolutely 0 chance in TB. Crippler have more PE, which mean more sequence and range, enough AP to shot 2 times in the arm per trurn at long range and 3 at short, which mean at least a weapon drop and with a bit of luck cripple, and like you can't doc and TB, you win the battle.
--- End quote ---
18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE. Learn the builds before you comment, I thought you have a better ideea about this game but it seems not. 3 shoots at arms a crippler? Do you even have any ideea how crippler build looks? I supose that a guy with 20-25% crit chance is a crippler for you... Good luck with those cripplers, a build like that can be killed even by a RT BG easilly, in turn base.
--- Quote from: manero on June 07, 2011, 06:59:38 PM ---Crazy, he probably is thinking about some tb hybrid with SG and BG skill. If one hand crippled he shot by p90 or something.
--- End quote ---
--- Quote from: zuhardu on June 07, 2011, 06:08:54 PM --- I actually never lost a battle with my BG/burster build Better seq, better AP, better damage and the chance to use bg/sg weapons.
--- End quote ---
Yes, exaclly. I think I was pretty clear about that.
LagMaster: go back at tribal builds, please. You have just told us what any guy that didn't even played FOnline could of told us.
Crazy:
--- Quote from: zuhardu on June 07, 2011, 08:39:10 PM ---18 AP, 23 sequence, 8 PE, bg/burster build. Shoot 2 times, reload and cover against a crippler that has lower AP, lower sequence, lower HP and most of the times same or lower PE. Learn the builds before you comment, I thought you have a better ideea about this game but it seems not. 3 shoots at arms a crippler? Do you even have any ideea how crippler build looks? I supose that a guy with 20-25% crit chance is a crippler for you... Good luck with those cripplers, a build like that can be killed even by a RT BG easilly, in turn base.
--- End quote ---
Wait, did you seriously wasted one perk on earlier sequence?
And seriously, it's you who don't know anything about crippler powerbuild. A good one will shot two times in arm with a sniper rifle, 3 times with a 14mm (or any pistol except .223) with 25% crit chance (which means 55% crit chance in arms). Big Guns and energies have serious trouble with cripplers, RT or TB. Of course with P90 it's different, but it lack range, and in a town you will be slaughtered at long range.
--- Quote from: zuhardu on June 07, 2011, 08:39:10 PM ---Yes, exaclly. I think I was pretty clear about that.
--- End quote ---
Hum, for me a BG burster is a minigunner, so I didn't understood it in a first place. In that case sure (though there is still the possibility to have both arms crippled and/or being blinded).
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