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Author Topic: Turbo Plasma and YK42B Pulse Rifle  (Read 5055 times)

Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #15 on: October 10, 2011, 03:35:15 pm »

I think turbo plazma is needed or boost to plazma rifle. It have some chance of nasty 220 hp criticals but in average plazma tank have lower DPS than Avanger tank and plazma have shorter range than avanger and plazma also requires more perks (better crits ,more crits x 3, brof and luck) than avanger (brd x2, brof) with same AP cost (6AP eyeshot, 6AP burst). Imho plazma should have higher damage than today or at least turboplazma should have.

4 AP shot turboplazma with low damage would allow cretion of builds with 13 AP which means "almost" three shots a turn but that kind of build would have to be sniperlike with low hp and resists which is huge handicap in closerange combat.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #16 on: October 10, 2011, 04:58:53 pm »

4 AP shot turboplazma with low damage would allow cretion of builds with 13 AP which means "almost" three shots a turn but that kind of build would have to be sniperlike with low hp and resists which is huge handicap in closerange combat.

Cool, a new useless weapon and some shitty build to go with it... Plasma rifle range gonna be boosted after wipe anyway (and we hope to see a true turbo plasma appear in same way gauss pistols does).
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #17 on: October 11, 2011, 07:18:40 am »

I'm in favor of a rare pulse rifle, but the TPR can stay on it's shelf, in my opinion at least.

-Ulrek-
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #18 on: October 11, 2011, 12:44:51 pm »

Im for introducing pulse pistol, while having TPR (~PR with big range (35, 40 ?) as a rare weapon. In competetive PvP there arent many energy weapons that could be usede, either tier 1 laser rifle (inferior in range to sniper rifle) or underpowered plasma rifle.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #19 on: October 11, 2011, 01:20:57 pm »

Quote
either tier 1 laser rifle (inferior in range to sniper rifle) or underpowered plasma rifle.
Laser Rifle is completely different weapon to Sniper Rifle, it's quite good kill weapon, but compared to Rocket Launcher it has no CC effect and it's completely dwarfed by huge random factor of critical hits.
Plasma Rifle is basically the same, yet with shorter range and little less randomness.

Both weapons would be fine if the damage spread were less than 100-200%, for laser rifle it's not impossible to see 10-20 hits with correct build, as well as as high as 200, meaning the spread is 2000%, that is incredible number.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #20 on: October 11, 2011, 02:40:27 pm »

But thats the whole idea of critical shots - random factor. Accept that.
If you want constant damage, make pistollero, or burster.

Making critical shots less random, leads us to gang of snipers, which provides completely new feature: multiple sniper bursts:]

I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #21 on: October 11, 2011, 05:48:37 pm »

Laser Rifle is completely different weapon to Sniper Rifle, it's quite good kill weapon, but compared to Rocket Launcher it has no CC effect and it's completely dwarfed by huge random factor of critical hits.
Plasma Rifle is basically the same, yet with shorter range and little less randomness.
Thanks for the EW review, but thats not the point. The point is, there are very few usable energy weapons.

Both weapons would be fine if the damage spread were less than 100-200%, for laser rifle it's not impossible to see 10-20 hits with correct build, as well as as high as 200, meaning the spread is 2000%, that is incredible number.
Its problem of armor/crit hits balancing rather than pure damage of those weapons

I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.
I agree that balance is decent, compared to Requiem f.e. But still, you cant take Hinkley as an example of good balance, it is just one map (im not speaking about pit blood bath) that has some limitations (more p90/plasma users ,less bg burster users, map layout, available [free] weaponry).
« Last Edit: October 11, 2011, 05:53:45 pm by Sarakin »
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #22 on: October 11, 2011, 05:57:50 pm »

Quote
The point is, there are very few usable energy weapons.
Because upgrades do not upgrade the weapon in any meaningful way: http://fodev.net/forum/index.php?topic=18724.0
Quote
Its problem of armor/crit hits balancing rather than pure damage of those weapons
Of course, it's also a reason why Gatling Laser is useless. Weapon that would change the table to 3+2, which is not that bad when compared to say Big Guns (which are something like 3 useful weapons as well).
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #23 on: October 12, 2011, 03:12:13 pm »

The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #24 on: October 12, 2011, 03:18:13 pm »

The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.
http://fodev.net/forum/index.php?topic=16720.0
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #25 on: October 12, 2011, 05:20:27 pm »

Not sure what you are trying to convey with that link.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #26 on: October 12, 2011, 07:51:07 pm »

The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.

Quote from: Lexx on June 10, 2011, 03:44:01 pm
we will not add new weapons, as we still have to balance the existing ones.
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Re: Turbo Plasma and YK42B Pulse Rifle
« Reply #27 on: October 13, 2011, 01:30:40 am »

Right and? when did new weapons come into this.
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