Author Topic: Gecko Model  (Read 13379 times)

Offline LagMaster

  • No. 1 Topic Starter
Re: Gecko Model
« Reply #30 on: June 21, 2011, 10:13:25 am »
full burst death(where the body is complete)

Offline Haraldx

  • This forum... The memories... The history...
Re: Gecko Model
« Reply #31 on: June 21, 2011, 03:00:44 pm »
Get up from knocked out state (front)
Get up from knocked out state (back)
Single shot critical death
Non-critical burst death
Explode (?)
Cut in half by laser
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #32 on: June 21, 2011, 04:56:01 pm »
Thanks
I added the animations you suggested to the original post

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #33 on: September 08, 2011, 07:00:39 am »
As you may have noticed.. I haven't been active lately. Too much shit to do and too little time.
Which is why I'm releasing the gecko model as is so someone could complete it. I'm not a big fan of leaving shit incomplete but I have no choice.
Here's a zip file containing the blender file and texture. The gecko has been rigged so there's a main handle that you can use to move the whole model around and another handle that moves the body around while keeping feet where they are.
Each of the animations are in separate actions. Be careful though. Some actions are corrupted for lack of a better term, and will fuck up other animations if activated. You'll notice which ones are futzed by looking at the gecko itself. He'll go completely bonkers.