Other > Suggestions
New (?) suggestions about armors
Heckler Spray:
I guess, but how ? Do you have any specific informations about these changes ?
Upgrading the general damage resistance won't change the current problem that much, because most of the hits are criticals.
That's why I'm suggesting to boost the critical damage resistance.
Solar:
--- Quote from: Michaelh139 on June 02, 2011, 12:30:04 PM ---This is pretty much the case already for next wipe. (AFAIK ofc)
--- End quote ---
--- Quote from: Heckler Spray on June 02, 2011, 01:10:54 PM ---I guess, but how ?
--- End quote ---
There will be slight tweaking of the DR/DT values. Generally the effect will to be make Leather Armours more equal to Metal in terms of normal damage, Metal remain better vs Laser and Leather to be better bs Explosive and Fire. CA will be the top armour readily available and then CAII/BoS/Enclave/Rangers will be pretty similar to each other but have slightly better values vs certain things (won't be a massive effect).
Then, there will be the crit modifier that I've mentioned before - both for Helmets and Armours. Its possible for us to reduce the crit chance (this will happen for all armours and helmets to varying degrees) and the crit effect (I'm not sure if I will use this yet, maybe when we have lots of different helmet types).
Heckler Spray:
Ok, thanks a lot for the informations, dear Solar. It sounds really interesting, especially the special protection thing.
I suppose you won't reveal any number, but should we expect a visible change in the armors damage resistance ?
About the critical thing : as I understand, it will moslty affect the critical chance and the critical effects, which means damage multiplier, crippling and knocking occurrences, right ?
Don't you think the current critical tables, except the instant kill, are good/balanced as they are now ?
Don't you think it would be a good option to reduce the final damage outcome from a critical hit with this kind of protecting system ?
About the helmets : will they give a bonus to the Armor Class, the general damage resistance, both, or only a specific resistance against aimed shot (head/eyes) ?
I know I'm a bit pig-headed about my suggestion, but I only make one per year, so I feel the need to defend it. Sorry if this topic is getting boring. :P
aForcefulThrust:
Pistol Cripplers will be useless. As a pistol crippler I must score a knockout, cripple arm, or die. BG Bursts FTW!
avv:
--- Quote from: aForcefulThrust on June 02, 2011, 05:36:12 PM ---Pistol Cripplers will be useless. As a pistol crippler I must score a knockout, cripple arm, or die. BG Bursts FTW!
--- End quote ---
I fear this too. Some builds might become so crit-resistant that cripler won't stand a chance. There are ways to resist bursts but even the strongest burst protection shatters after 2-3 1hex bursts.
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