Other > Suggestions
New (?) suggestions about armors
firehand:
--- Quote from: manero on June 03, 2011, 01:37:18 PM ---Firehand I suggest you to wait for full wipe changelog before whine.
CritMod. maybe some charts about it? ;D
--- End quote ---
Well manero, you obvioulsy misunderstood what i have written. The thing is that at the moment small gunners are already weaker than big gunners. So i hope there's going to be some compensation to small gunners. I understand also that critical hits to many people seems unfair, but in the same time when you deal 2 bursts in a turn and kill the opponent it's fine. Bursts deal a great amount of damage, but small gunners like snipers/criplers don't have that powerful weapons, so without high cirtical chance they are helpless against big gunners. In my opinion, either the critical chance should stay high or the damage dealt by snipers/criplers should be increased significantly.
--- Quote from: Solar on June 03, 2011, 01:41:15 PM ---Not made them yet, which makes the complaints about their power quite funny - seems things no longer even need to exist before they can be complained about :)
--- End quote ---
Well, my previous post was a result of a concern and I think it's better to post concerns before something happens, because they are generally more useful then :)
DocAN.:
--- Quote from: firehand on June 03, 2011, 02:16:08 PM ---The thing is that at the moment small gunners are already weaker than big gunners.
--- End quote ---
Stop hiding Gauss pistols in tent and use it. Its top weapon in game and its SG.
Also take P90 (2 or 3 bursts) and and try it vs BG, same with 223. pistol (2 eye shots).
Stop whining !
Crazy:
--- Quote from: firehand on June 03, 2011, 02:16:08 PM ---Well manero, you obvioulsy misunderstood what i have written. The thing is that at the moment small gunners are already weaker than big gunners.
--- End quote ---
Mmmmmh.... No? Not at all actually, it's reverse.
--- Quote from: firehand on June 03, 2011, 02:16:08 PM ---So i hope there's going to be some compensation to small gunners. I understand also that critical hits to many people seems unfair, but in the same time when you deal 2 bursts in a turn and kill the opponent it's fine.
--- End quote ---
You can't make a 2 burst 1 kill anymore since much time.
--- Quote from: firehand on June 03, 2011, 02:16:08 PM ---Bursts deal a great amount of damage, but small gunners like snipers/criplers don't have that powerful weapons, so without high cirtical chance they are helpless against big gunners. In my opinion, either the critical chance should stay high or the damage dealt by snipers/criplers should be increased significantly.
--- End quote ---
Don't have powerful weapon? DKS, gauss pistol, .223 pistol are great weapons, and can easily beat a big gunner right now.
But it's pointless to complain about system which gonna be totally changed. What we really want is MOAR CHARTS FROM SOLAR!
Come on, make us dream, more info about this brand new awesome system !
Heckler Spray:
Maybe we shoud try to stick to the topic : ARMORS.
Thanks for all those precious infos, Solar.
So we will have a little boost to "low" armors, a little decrease to the "top" armors, and two new armors. And we will have few new perks against evil crits.
Ok.
But I'm not sure those changes will be that visible on the battlefield.
I mean, the survival rate will more depend on HP than armors, like now.
And we all know which kind of character has more HP than others.
Solar:
Hopeully enough is changed that noone knows how it will work. There's more scope to defend vs crippling - but also more room to get HP or DR vs bursters.
There's going to be a way to be very hard to hit (hopefully allowing low range weapons to be a real factor), sneak will be available to lots more people but be more situational (again hopefully allowing low range to shine)
A dedicated medic will really be able to heal lots of HP (combined with the greater durability in general, meaning more heals per life too).
Then you have a totally new merc system to add onto that.
Loads of variables are changing, I don't pretend that it will be perfect balance because there is little chance - but changing these attributes isn't what takes the time, so we can refine these things via playtesting quite quickly. What is important at this stage is we create more options that are viable.
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