Other > Suggestions
Fear and panic system for encounter NPC's
Luther Blissett:
I like it.
I'd probably suggest a couple of small things - most animals would try and attack anyway - only looking at the number of opponents, but not understanding the armour or weaponry, and therefore probably not realising the danger until a few of them have been killed (i.e. 10 rats attack one human... suddenly there's only 5 rats left, now they run away).
So if it was possible, the calculation of relative strength would need to be reassessed during the battle - so a larger group of weak enemies might try and attack at first, but if a few of them get killed without really inflicting any damage, then they'd probably reassess the relative numbers and start running.
The ability to disappear off the exit grid would be pretty important for any of this to work properly.
Slaver Snipe:
First off great work with the suggestion, secondly I would support this especially if it will disable much of the Faction v Faction looting that takes place. Loot should be earned not waited for.
Trias:
I think it's a good idea not without it's faults however. Scavenging is quite a big part of the low level part of the game for a lot of players and it makes sense seeing as this is a post apocalyptic game.
A less complex method could be that both PC 'parties' are roughly the same strength each time so you wouldn't find 3 slavers fighting against 10 Rangers. Also from a realistic point of view the two groups wouldn't get in such close proximity to begin with seeing as how they'd be able to spot on another in the wastes from a mile off.
A cool feature would be that you have two equal groups fighting every time and when one group starts to lose significantly then they start to flee.
Reiniat:
this game needs a truly IA system, after of some battles PvE becomes boooring.its hard to do but we need a way to make PvE fights more funny and defiant, it will need a lot of scripts but is needed:
faction and well trained enemyes should be capable of use some basic combat tactics such as:
-Concentrate Fire
-Rush
-Tactical Retreath (TACTICAL no run like a heck)
-Law of the weakest
Keep in count all the variables for make a tactic, as example: Rush will be only viable if enemyes have burst weapons and better armors and more men
Also we can make a class system, you know like in a FPS like BFBC or Farcry (im not listing MMORPG because i dont play other than Fonline):
Stuff like medics, guys with certain types of guns and Superstims that heal allyes in battle.
Classed fighters, i mean bursters, snipers, rocketers must have a real build for that with perks (like it was announced by the devs).
Trias:
I think that class idea is a brilliant idea, it would be great to see NPCs heal each other or the snipers get some distance before firing. Would that be possible though?
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