Other > Suggestions

Useless weapons

(1/2) > >>

kttdestroyer:
I suggest to make so called "low tier" weapons equal in range with "top weapons" so they become useful.

For exemple, Hunting rifle, making it range 50 as sniper rifle will make it some what useful, and adjust the other things instead, like AP/Damage/armor piercing/special perks (like one giving higher chance to hit or maybe a new perk making specific kind of injury chance higher?).

Pistols same, Deagles, Revolvers, 10 mm make them all range 30 like .223 Pistol.

Diffrent way with simillar effect:

Make weapon classes in terms of range, all sg long range single shotters 45-50 range, all pistols 25-30. Then, implement something of a "Weapon Effective Range" (like Jagged Alliance 2), meaning that after specific range, the chances to hit are reduced. For exemple a pistol with range 24, you can still shot at range of 30, but after range 24 the penalty will begin to work with each hex (dunno, -3% chance to hit each hex overlapping SG skill?). So a hunting rifle would still be able to shot at 50 hexes, if its effective range was 40, but  would have -30% to hit. Or another way to make a penalty could be to reduce the minimal damage on the weapon, so a hunting rifle having normal damage 8-12 (heh, i dont remember just guessing) at 40 range, would have (lets say with reduction 1 points of damage each hex) 1-12.

Well some ideas :)

Jotisz:
Ah you are Jagged Alliance fan too?
That game really has one of the best tb combat system I have to say.
I have to say the idea of weapon range and effective range sounds nice and I think what you write as negatives shooting outside of effective range is good.

kttdestroyer:
Yes, i am :)

But it seems we are the only ones who wish to have more "detailed" combat? ;P

A concerned wastelander:
I like the idea, but max hit chance for above normal range should be lowered under 95%, or players will manage to get 95% hit chance even above normal range.

manero:
I dont see MINIGUN here. Its useless weapon. No one use minigun, only avanger minigun.

Navigation

[0] Message Index

[#] Next page

Go to full version