Other > Suggestions

Making the game a bit more challanging and harsher

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Gatling:

--- Quote from: Crazy on May 29, 2011, 03:08:17 PM --- So "bye bye weapon handling" and "bye bye gauss powerbuild".

--- End quote ---

Thats what you get for putting so much effort into niche-focused powerbuilds.

The DUDE:
speechless.......................................(shakes head)

Crazy:

--- Quote from: Gatling on May 29, 2011, 03:41:16 PM ---Thats what you get for putting so much effort into niche-focused powerbuilds.

--- End quote ---


You don't like powerbuilds, that's your problem, but reducing possibilities is always a bad thing for someone who like making builds, and making a perk useless is reducing possibilities. You don't like powerbuilds, don't make/use them, but leave alone those who like it ffs.

The DUDE:
i think making BOS/enclave/remnants/unity hostile will only frustrate blue suit loners with no team that much more and further decrease the chances of them continiung to play the game if they die in nearly EVERY encounter.  Most blue suits don't know how to change combat mode, in turn based i can see all these hostile factions completely destroying most noobs for hours before they finally say fuck this.

as far as BOS stealing, yes its an easy way to make money but so is crafting,farming,killing players, not to mention that u have to level a character specifically for this purpose(just like any other build). BOS aren't the only npc's u can steal from( i steal from sf van, ncr army as well)  if no NPC's can be stolen then that leaves only players, which by all rights is fun and gratifying, but in my honest opinion not worth even making the character for. The nice thing about the thief if u fail u die and go to respawn and have lost nothing which in this game is one of the few character types that this can be said about. With that being said u would have another set of "useless" perks and character type(i.e. sneak grenade guys, h2h guys etc.....)

it also sounds like the gm's/dev's wanna make invincible BOS/enclave, which in my honest opinion is really really dumb, its not particularly "easy" to farm stuff from them anyways, yes u can shoot weapons outta the hand but i have seen several parties of lvl 21 guys die to a BOS/enclave guy literallly punching the shit outta them and causing endless knock out or knock down. Keep in mind this is while running the whole time after disarm.


i think this anti crippling age will only force more people into the role of bursters and EW users, but i also don't see many people being able to fit these extra perks into builds either. 

Change is good, but not if every age u take character types outta the game. I can't wait to see how shitty one of these characters with all these anti-cripple perks being used. I think most people will barely be able to fit ONE into a build, for BG's it will be anti-arm perk, or pig's eye for snipers. Last time i checked i heard Doctor skill healed all these injuries ........

Jotisz:
Well after the first response I though none of my idea was welcomed but I'm happy that some was thinking they weren't bad.
Also I'm happy to hear that the heavy guys (Bos, Enclave, remants of the Master's army) won't be a let the poor guy who arrived live types.
Its good to hear that weapon handling gets a change I like it making it +2 ST is nice
I'm sure the anti crippling perks won't make the  game an only burster chars game since not everyone will take them.
Btw I really liked A concerned wastelander suggestion about lower level cap but I feel the majority not.
About the ammo in other hand its also a nice idea but then it would mess up the slaves if they can't steal anything from npcs so how about making it that patrols carries misc items too. Btw I like this idea overall it should apply to followers too as it was said here.

Some more suggestion I have which I think could go here and if it possible I would really like it make it that in RT fights the player get a cool down to doc and fa to make tb and rt fight equal.
Also a little suggestion for the broken perks like bonus move (so far they do nothing in rt) how about making it that it allows two hex movement without stopping the recharge of APs this suggestion is to make tb and rt builds a bit equal.



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