Other > Suggestions

Making the game a bit more challanging and harsher

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Michaelh139:

--- Quote from: Gatling on May 28, 2011, 12:26:15 AM ---BoS needs to hold their ammo in their off-hand, by the way.  Sick of hearing about how much can be stolen.

--- End quote ---
Then leaders should have the ability to tell their followers to hold their ammo in off-hand as well.

RavenWolf:
Im ok with 20% Strength penalty, maybe can be raised to 25%, but not more. Bonus for have more than the required strength is not needed.
I think weapon handling need a nerf, it gives 3 special points for most builds. It should give 2 ST points, or have a minimum ST requirement of 3-4

The EN part was suggested before, and i think that can be good to improve the medic role because it will give more chances to "resurrect" unconsciousness people. i think 5*EN should determine the amount of negative hp a char could get before dying.

CH suggestion sounds interesting to improve this atribute. But it may require some changes in the protection system to not be abused.

I think low luck should increase the chance of a critical miss. i dont know what is the base chance of critical miss but it may give: base-3+LK/2. So a 1-2 LK char will have 2% more chance for critical misses and a 9-10 LK char will have 2% less chance.

Low IN chars should have some limitations, but the hinkley IN requirement would be removed (it can be bypassed anyway if a friend ask for the weapons for you)

A concerned wastelander:
One simple solution, have lower level cap.

Grommok:

--- Quote from: Solar on May 28, 2011, 12:45:47 PM --- Enclave/Unity will be hostile.

--- End quote ---


Nooo! I wanted to join the enclave! I'm ok with Unity however.

Who Killed Bambi:

--- Quote from: Solar on May 28, 2011, 03:07:47 PM ---I mean they won't be able to be left there. If you are on the map with them it'd still work.

Having said that, I have never looked at how quickly they mine - so there may or may not need to be some adjusting of that rate.

--- End quote ---
for 30+min they have like 15-18 hq minerals at each slave, for 1 + hour they have 21 each and stay at place.
and each slave have different mine work ability.
but they often get robbed or killed, if u live them for long time.
never test at low quality iron / minerals.

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