Other > Suggestions

2-3 sec invuln time when entering map

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abegade:
How was that wait you all are talking about? I'm curious  ;D

Wipe:

--- Quote from: Hololasima on May 26, 2011, 03:21:49 PM ---Its not Parle, it was something much more different (...)

--- End quote ---

--- Quote from: Crazy on May 26, 2011, 03:22:15 PM ---(...) this was even better than wait ;p

--- End quote ---

Hm, true; for me both solution was just terrible walkaround, so i remember both as one thing... my bad :P

But i'd like to see solution on engine level (client reports that he loaded map already, server puts critter instance into map) instead of some dirty magic like parle or this suggestion - it's just one of this things that should work everywhere, not just on *one* of FOServ-based games (like 2238).

avv:

--- Quote from: Hololasima on May 26, 2011, 03:21:49 PM ---Its not Parle, it was something much more different. But we can just stay at "Prewiev" feature, its good as it is.

--- End quote ---

Actually previews are bad for the gameplay. People need to be inside places, not camping worldmap, making previews and jumping on people.

"Wait" was good because then the guys inside city actually knew they were being spotted. The 20 seconds might have been too long in some cases, especially in reno because there were so many grids.

Hololasima:
But do you know how look fights in Modoc ? Enemy was camped arround exit grid(there was only one in past) and when we spawned we both made position and when was 20 second then everyone star shooting. I dont talk about thing that some russian players had some thingie and they knew how much seconds remain to end of timer.

DocAN.:
I think adding few more spawn poinst at every entrace will solve the problem. Spawns like in MODOC where some of them are near grid and some are far away from it even more then 50 hexs. Same with random maps at desert, some simple forumla which will place players away from center.

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