Other > General Game Discussion
What if? - One character per player
Eternauta:
--- Quote from: Floodnik on May 23, 2011, 07:24:13 PM ---That would indeed suck, since if someone made a character who specializes in example in bartering or crafting would have to deal with it for the rest of his gameplay time. The game would get so boring after a while. He could never taste the possibility to fight like a true powerbuild, he wouldn't have his part in Town Control.
--- End quote ---
You know, some people simply don't like fighting in PvP.
--- Quote ---Poor crafters wouldn't have the chance to get any revenge, because they are just... poor crafters :<
--- End quote ---
But crafters could spend some of their caps for protection from other players who had formed a Mercenary company ;)
Floodnik:
Powerbuilds can also earn caps. And lots more than crafters. It will change soon I hope but even if crafting was more profitable, people would just get bored over time with their one crafter. They would just craft, and maybe kill some weak NPCs. But then this moment comes, when you want to exploit more of the game's possibilities. Serious PvP is one of them and you can't do serious PvP with a crafter.
Wichura:
--- Quote from: Surf on May 23, 2011, 06:18:56 PM ---The game would finally be a multiplayer, not a "lol I create an alt for each of my main characters needs" game. Unfortunately, this will never happen.
--- End quote ---
+1
It should be combined with no level cap and other features to make sense, if you ask me. For now playing with one char only gives absolutely nothing except selfsatisfaction.
Vilgefortz:
I have two choices of my favourite chars but possible that i make sg burster/lockpicker with some repair skill to feed glow's generator - easy new stuff and also good pvp close combat char. But it would be sad to resignate from hth haymaker char...
Hololasima:
So then say goodbye to all changes for combat? Goodbye to balance weapons? Goodbye to testing another builds than "Ultra Pro Craft-fighter with 6 charisma"?
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