fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 06:18:19 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Adding "new" weapons vs improving old to insane amounts  (Read 7064 times)

vedaras

  • King of the wasteland
  • Offline
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #30 on: May 19, 2011, 11:33:02 am »

I started a new char with 10 luck, and better crits and still never score 100 hp hits against critters. is there something else i'm missing?  Also, I def dont crit everytime, but I only have 1 mc, but even when i do crit it's seldom a knockout so unless op is exaggerating does someone know something else i don't?  (frustrating crit hit table is not public.)

all critters have resistance to various damage types which is not that bad actually so its probably because of this reason. The chance of knockout/knockdown highly depends on enemies endurance and stonewall perk.
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #31 on: May 20, 2011, 04:59:13 am »

1. Man, come to hinkley to test your build. Make like 1k shots and then you can say something.
2. What critters are you hunting, not many have more then 100hp.
3. Change weapon, take plasma rifle you will see 200+ crits.
4. Crit table isnt public and it shouldnt be.


1.  I have def made more than 1k shots, maybe 1 in 40 does 100 damage.
2.  molerats, pigrats, mantis, whatevers in sw
3. Thats not the point of this thread.
4.  Will you please explain why you feel this way. Please.  I have been asking for a reason for this for a week, and no one can give me a straight answer.
Logged
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #32 on: May 20, 2011, 05:28:00 am »

The laser pistols are fine i think, they're not that OP by themselves.

It's the crit damage, since armor does not stop the damage from the crits, against a suit of metal armor and without crits the laser pistol probably won't do much more then a 10mm pistol, with crits that damage is x4 and you suddenly are hit for 100 damage, since you might as well have been bursted by some kind of laser SMG.

I almost lost while wearing Mk2 metal armor to a sneaker in a bluesuit with a plasma pistol, who did -head- shots for 120-150 damage each hit, if he wasn't so squishy i wouldn't have been able to even kill him before he killed me.

Comparing the price of a mauser vs a laser pistol i don't have a problem with the damage in non-crit shots, but when you might as well be in a bluesuit when fighting the guy with the laser pistol while he's in the same armor as you, it's a little unfair.

As for the phazer, that wasn't a serious weapon, and more of a joke, if you want to add a weapon in to the game, why not a sawed off laser rifle that you can wield in one hand?

-Ulrek-
Logged
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #33 on: May 20, 2011, 05:49:17 am »

if you want to add a weapon in to the game, why not a sawed off laser rifle that you can wield in one hand?

please god yes.  :D
Logged

Y0ssarian

  • incredible
  • Offline
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #34 on: May 20, 2011, 06:46:06 am »

Let's hope Bethesda doesn't make that a DLC exclusive item.
Logged
power
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #35 on: May 24, 2011, 01:39:30 am »

Did anyone already suggested to replace armor bypass by progressive 25%, 50% and 75% bypass ?

on topic, Laser pistol is cheap, but SEC are rare and really expensive. I'd probably buy 1 SEC for 2 MFC any day of the week ^^
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #36 on: May 24, 2011, 01:40:46 am »

Did anyone already suggested to replace armor bypass by progressive 25%, 50% and 75% bypass ?

on topic, Laser pistol is cheap, but SEC are rare and really expensive. I'd probably buy 1 SEC for 2 MFC any day of the week ^^
Liiiieeeeessssss.  Well sorta, MFC is a bit more plentiful but sec isn't THAT scarce.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #37 on: May 24, 2011, 01:57:56 am »

well, they are hard to loot. its far easier to loot some mfc from encounters.
on the same topic, yes laser pistol is powerful, but you have to craft yours. you won't find one on a dead critter in 5 minutes wich means the beginning of the game is terrible as EW guy. You have to bring back EP from a vault full of rats to build your first weap (!?), and if you wanna craft cells, you have to put a bunch of lvl 2 skill points on Sciences -when all you want to upgrade is your weapon skill.
Logged
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #38 on: May 24, 2011, 06:37:15 am »

If you lucky you can get one pistol after a lot of shit shoveling from a trader. After another hours of shoveling another pistol for the ammo it contains.

Considering he/she doesn't have some pals who give him a full gear a starting
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #39 on: May 24, 2011, 08:51:15 am »

laser pistol is cheap and sec can be crafted very easy yourself. Also you man probably live in ncr, because in places like sf you can by all sec you want, same as such weapons like laser pistol.
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #40 on: May 24, 2011, 09:36:49 am »

You have to bring back EP from a vault full of rats to build your first weap (!?)

So you just dont want to move out of ncr or travel? there are other places for electronic parts and iirc sf mine has them too.
Logged

Johnnybravo

  • Hey there!
  • Offline
Re: Adding "new" weapons vs improving old to insane amounts
« Reply #41 on: May 24, 2011, 03:58:26 pm »

Quote
Sems that the problem isnt the gun itself, but the uber crit chanche that wouldn't allow to retaliate even with one shot.
No, it's not the crit chance, but crit effects. You can check out Fallout Tactics for ibalanced crits, which is indeed wonderful for battles. But then again it would make it quite different game.
Logged
"What is this, I don't even"
"This is your forum."
Pages: 1 2 [3]
 

Page created in 0.084 seconds with 22 queries.