Other > General Game Discussion
Do we need a very powerful items?
slaver_stimpack:
in goon haven APA is over powerd 3 APA beats 13 BA guys
Haterade:
to make APA (armorer 4) you would need to use boat and go to Poseidon Oilrig and there should be small station which constructs you and APA (you have to be Enclave to get there, otherwise they shoot you on sight)
materials- 20 high quality alloys + Brotherhood Combat Armor(as a base armor material), 100 MFC, 5 fibers, 2 brahmin hides (so your ass will feel comfortable inside), and Motor (same one as the K9 dog uses).
and that Motor could be only findable in wasteland (as the regulator for Cockroach vehicle)
well why not? it would be interesting to see huge APA fights... imagine how much loss itll be if someone gets PKed and he was using APA
APA should of course have lower stats, and only +1 to strength.
people, WHY NOT?
Perteks:
Ask Devs not people
avv:
--- Quote from: Haterade on May 31, 2011, 12:50:30 PM ---people, WHY NOT?
--- End quote ---
Think of it this way: if APA was craftable, we would be seeing random guys running in APAs in fallout 2. That isn't the case so the armor can't be craftable background-wise.
In addition it has been proven that anything that can be mass-produced - will be. BA takes a while to make but all long term players got their bases full of them. It would be the same with APA. It's a matter of taste whether players want to see all power armored fights, personally it would look like warhammer 40k if all big gangs equipped mostly power armor and scifi weapons.
KILL N DIE:
I think we should have PA or APA in game or Pulse rifle...
NPC's can have powerfull guns and players cant?Ah FOnline,FOnline nevere change...
I just think that we should try it...Some stats in Armors and guns should be changed and then they wouldn't be overpowered...
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