Other > General Game Discussion
Do we need a very powerful items?
vedaras:
no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.
Reginmund:
--- Quote from: Jay on May 21, 2011, 03:15:40 PM ---Btw, isnt it pathetic that to have fun in this game you need a bunch of alts?
--- End quote ---
That's just a bunch of hogwash, you dont need a bunch of alts to have fun and if you cant have fun without many alts that is your problem.
--- Quote from: RazorEddie on May 21, 2011, 02:52:09 PM ---This game has a role-play aspect?
--- End quote ---
yeah being a jerk in a guarded town is still roleplaying to a small degree so unless you are a robot i disagree.
avv:
Looks like the thread got derailed.
--- Quote from: vedaras on May 21, 2011, 03:45:07 PM ---no, the game is rpg what means roleplaying, i see nothing bad in alting when players try various different roles even if they do that for purpose of gaining advantage.
--- End quote ---
Nothing wrong? That depends how devs want the game to be. If they want single player to have access to every fighter type, every crafter and basically every activity, then it's okay. But even then the question is why couldn't one char do all that if the player has access to those activities anyway with alts.
If the plan is that players shouldn't be able to do the aforementioned, then there damn well is a problem with alts.
Grommok:
Well, is not a bad idea... for the new items. And for the strong items, like Gauss and so, even if i think that they would give too much advantages to players that got'em, i think they should be implemented. Yes, in very rare occasions, as rewards for difficult dungeons, and so. Plus, to respond to the APA topic that seems to be started, teorically Power Armors in general should NOT be lootable (they should be dismounted first, and only a PA technician should be able to, so to do this the devs should make another profession), making them actually extremely valuable.
Graf:
Ok, it came out just as I expected. Close-minded people only want this game to be a full copy of Fallout 2 in multiplayer (let's call what it actually is, because it isn't massive [remember, MMORPG means "massive multiplayer online RPG"]), while those who are open-minded, think that adding new stuff could be useful.
Anyway, I still would like to know the developers opinion about it. And please, gentlemen, go back on topic.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version