Other > Suggestions
Plasma Noob Rifle
Akiko:
--- Quote from: vedaras on May 20, 2011, 02:28:43 PM ---well, in here i think the biggest problem is the armor bypasses. Since best armor resist energy weapons well their damage is boosted in insane way (even laser pistol does (20-35 and it cost 120 CAPS). I think solar said that armor bypass chance is around 30% with 10 luck + better critical and i think this amount is way too big. These numbers usually means that its 30% to score those how people say 200+ dmg hits. So in my opinion nerfing armor bypass chance would improve it. Or making the chance same when you chose special perks that increase armor bypass chance by 5% or something.
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If you nerf armor baypass it will make snipers usefull ( only criplers will left).
Without baypass sniper is making funny amount of dmg (sg: 40-50 per turn/shot, ew 10-20 per turn/shot - in both cases i have consider only 100% of critical hits). In reference to BG ( 2 shots per turn each around 70 dmg) who has a lot of health nerfing bypass is missunderstanding
vedaras:
--- Quote from: Akiko on May 20, 2011, 04:34:31 PM ---If you nerf armor baypass it will make snipers usefull ( only criplers will left).
Without baypass sniper is making funny amount of dmg (sg: 40-50 per turn/shot, ew 10-20 per turn/shot - in both cases i have consider only 100% of critical hits). In reference to BG ( 2 shots per turn each around 70 dmg) who has a lot of health nerfing bypass is missunderstanding
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You are wrong, this would only nerf finesse snipers, others would still be ok. Also take a comparison of a "normal fight" that is likely to happen. BG with lsw jumps out of corner and meets sniper at distance of lets say 20 hexes. What big gunner can do? He can hit him for about 60 damage, expect a critical hit which is not more than 6% and even then the damage can vary from 120-180 range in which his target would still not die etc. Sniper can knock out the target, can cripple his arm, can run away. Its not the damage that is making snipers powerful. And the bypasses with sick damage + additional effects that let the sniper to stack damage even further should be rare, not a common option.
manero:
Smerfetka hit few times a guy in Brotherhood Armor(1-10% deterioration) for 237 dmg WITHOUT a bypass and it wasnt instant kill :o He got it on screenshots as a dmg record ;)
And ofc my tumb is up ; ]
Akiko:
manero - yes only if she used plasma rifle
vedaras - you are a bit wrong... a BG user who can shot only once per turn is a very pity build.. Normally they shot twice per turn deatling abou 150 dmg - and that is usually a dedly amount of hit points taken by BG user for weak endurance sniper.
Additionally - if sniper won't success in knock down/out he/she will be dead next turn..
I have big gun user - and yesterday was ambushed by 2 snipers - they were camping and shoting to everyone from far distance ( can't even saw them).
I got 5 crits ( for 108, 24, 56, 21 and 136 dmg) and then was killed. Each shot was aimed eyes/head and each shot was cusscessfull crit for dmg as presented. No other effect had been observed ( my char have 10 end + stone"lol" perk). If it was turn based combat nothing bad would happen ( especially considering 1vs1 fight with 20 hex range).
I think currently sniper - bg balance is very good.
Only one what shoud be done it would be correction of energy guns.. Currently they are dealing HUGE dmg or nothing
Crazy:
--- Quote from: manero on May 20, 2011, 05:10:51 PM ---Smerfetka hit few times a guy in Brotherhood Armor(1-10% deterioration) for 237 dmg WITHOUT a bypass and it wasnt instant kill :o
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When someone die of critical hit, the effects of the critic aren't displayed. Doesn't mean it's not a bypass, simply not displayed. Or it would mean we got x10 multipliers...
--- Quote ---I think currently sniper - bg balance is very good.
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This balance is one of the worst, last session balance was good, this session snipers are as OP as BG were 3 sessions ago.
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