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STONELOL

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Crazy:

--- Quote from: Michaelh139 on May 20, 2011, 12:24:57 PM ---But anyways, quick recovery sounds like a much better choice, but the way you worded it, I guess it will only affect knockouts next wipe?

--- End quote ---
Yes, it's part of big perk rework, if not, we would all have quick recovery already ;p
But only reducing to 1/3 is still a bit low when you think you can go at -24AP with a nasty KO (which mean -8AP with QR, far enough to get killed). What about 1/4?

Deep:
Stonelol is funny i specially made 2 bg chars one with perk and second without it. I ve spend a lot of time on PvP testing it. And results are simply - waste of perk. The only idea is it good help against knockdowns but knockdowns are not so dangerous like knockouts which in 99 percent = death. I bet noone likes knockouts its just like waiting for death and you can't do anything...
 I agree with Crazy, even - 8 ap using new reworked quick recovery means death it doesnt matter -24 or -8 you are in more than half actions dead. In big battles like TC You can even forget about stand up after KO.

vedaras:
well stonewall is not that bad actually (it does help when you play quite a lot, at least i notice many critical hits without just with blinding for example and without ko/kd), but if i am right stonewall helps only in those critical hits (which ko/kd) that require endurance roll? Those hits who knock you out without any roll cant be helped in any way by stonewall right?

Crazy:

--- Quote from: vedaras on May 20, 2011, 02:21:54 PM ---well stonewall is not that bad actually (it does help when you play quite a lot), but if i am right stonewall helps only in those critical hits (which ko/kd) that require endurance roll? Those hits who knock you out without any roll cant be helped in any way by stonewall right?

--- End quote ---

If you mean rockets, yeah, stonewall is useless.

vedaras:

--- Quote from: Crazy on May 20, 2011, 03:03:52 PM ---If you mean rockets, yeah, stonewall is useless.

--- End quote ---

no i mean critical hits. As we do not know current tables i will compare that on f2 critical tables.
Hit to head
Roll 21-45        Effect      Damage x 2.0         Ignores armor   Roll EN, or get knocked out

Roll 91-100      Effect      Damage x 3.0         Ignores armor   Knockout              Roll LK or get blinded

So what i was asking from beginning:
In first critical hit, you are on roll check if you are knocked out or not and stonewall helps in it.
In second critical hit, you are knocked out without any rolls and no stonewall or anything can help you. Am i right ?

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